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GreeneggsnPelham

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Everything posted by GreeneggsnPelham

  1. Broadway FASTrack (or however you spell it) work will require partial shut down of the line for 3 weeks. There will be no train service between 57/7 and Canal St (both levels). Reroute trains accordingly. This will be during the week as well, not just weekends/late nights. -A P.S. The 57/7 station itself will be open and *can* be used to terminate/turn back trains since there are switches north and south of the station.
  2. No pictures yet, but I just wanted to announce that the line has been completed. -A
  3. Yeah, Brighton. Actually that's what I'm doing for the BART system back in the Bay Area. A supervisor friend of mine had connections and my route is gonna be used to help them.
  4. Interesting scenarios, Wally. What's the rationale behind your re routes? The others I can understand. Just a question -A
  5. And the has been completed to Willets Point-Mets Stadium station. The most complex and challenging part of this entire route was the 111 St interlocking and the Corona Yard leads. It was grueling but fun. Signaling should be a doozy over the weekend. I've decided to signal the entire line as it's a stand-alone and it should be the easiest IRT line (besides the ) to signal. R142s on the Leads on the express flyover, above a set of R142s Yard lead interlocking And the final curve into Corona Yard And we haven't had one of these in awhile--5/15/13 progress map! Enjoy! -A
  6. I don't personally think it would necessary to have trains bypass Broadway-Lafayette. Looking at the track maps, if the is running its normal 8 Av express, at W4, there's no way for it to go along Houston St. What would be better is probably having the run over the line between W4 & Jay St, so it could run its full local uninterrupted, so to speak. The would still be split into two sections--it could actually help to have the terminate at High St like the in your scenario. I agree with you--that interlocking north of Jay is a mess. What about this scenario? Due to a suspicious fire, the Grand Central interlocking north of 42 St has been knocked out of service for a minimum of 6 weeks. No trains between 59 St & Union Square. (Forgive me for its simplicity, it's been awhile lol) -A
  7. Hmm, very interesting Threxx! I haven't been on this thread in awhile, so I'll take a stab at it. I would run the to 2 Av, weekdays and weekends. No late night service. The seems like it'd be unaffected as it takes the WillyB to/from Brooklyn. To avoid overcrowding at Bway-Lafayette, which already has four lines stopping there, I'd run the in two sections, from 207-Chambers St & Jay-Lefferts/Rockaway. That would be the best plan of action as only two stations would be missed out on the --Fulton St & High St. -A
  8. Hey Guys-- Just posting some updates on the line of the IRT mega-route. I've gotten up to 82 St-Jackson Heights, and just finished installing the crossovers on either side of 74-Broadway. Tonight my goal is to make it up to 111 St & do the Corona Yard leads. As far as the entire project goes, I am currently adjusting the Lexington Avenue line to accurate gradients with respect to the rises and falls. This also means that the entire Brooklyn IRT will be modified as well, and passenger enabled stations will be put in as well. The project is progressing at an alright pace for me, so hopefully this week will yield some promising results. Because of their relative complexity, I'm holding off yards until the very very end (except Livonia which is pretty straightforward). 52 St-Lincoln bumpers (to lessen interruption during construction) 61 St-Woodside with some special guests train becomes an express after 74 St Also, I need requests of what you'd like to see on the new set of R62 rollsigns I'm working on for Magicland's trains. All normal current routings (including the 9) will be included, and the 8-13 bullets and "Special"/"Shuttle"/"Not in Service. I'll only allow 10 new GOs for the normal routes, and two each for the 8, 10, 11, 12 & 13 signs. Post your requests in my inbox as to not spam this thread. And yes, the 7 to Javits will be included. -A :wave:
  9. QBP finally in game. All canopies, sheds, etc are separate objects from the station itself. -A P.S. I know 75 footers don't really travel there anymore--but we're missing NTTs in the Trainz World! (Discounting Alexander55's hi-poly R142)
  10. Strain: According to the official station floor & mezzanine plan from NYCTA (most recent notable change was in 2009), both upper and lower level platforms are 681 feet long. The reason the Flushing line's platforms seem "shorter" are because of the station houses and storage sheds that are on both levels. Those "eat up" space in real life, like on the models. Also, because of the different overall lengths of a 10-car B Division train and an 11-car set of R62's, you'll notice on the Flushing ends there are pipe railings to accommodate for this. Thanks for looking out for the integrity of my stations though, it's very appreciated! Also, another update on Queensboro Plaza: The canopies, third rails and station sheds will have to be manually placed in the overall construction of the station. I didn't realize when BStyles gave me those canopies that they have curved sections, and if you multiply objects like that over a long distance, the poly count skyrockets. So, for now--everything you saw in the previous photos IS achievable, I just have to work a little harder instead of having it all on one model. So, right now the basic object will be both upper and lower platforms and their railings and end-of-platform guards. I should have it in game by the end of the evening. Once that hurdle is cleared, I should have the all the way up to Woodside by tomorrow. -A P.S. @subwayengineer12: Those signals @ Mott Avenue look awfully familiar
  11. Update: I've run into a slight problem I should have seen coming a mile way but (perhaps willingly) ignored---poly count. The poly count was ridiculously high--so much so that I dare not even repeat it here. The garbage cans, benches, station houses and stairs (up and down versions) are stand-alone objects that are part of a custom kit I released, so those can be taken out of the model and put back in separately in surveyor. The longer station houses at each end of the upper level will have to be made into new assets so that they'll be able to be used. The problem I'm having right now is to either release the station as a large one or to split it into two separate ones. I'll let you guys know later on today, but rest assured it will not take away from the quality of this station! -A
  12. I'm gonna need some textures and a good amount of photos if anyone (or several people) are up for the challenge. The reason why this station took 3 days is because looking on the internet for pictures is time consuming! -A
  13. Let me reiterate something I've repeated about a million times. I don't mean to sound like a jerk, but it's something that people keep forgetting. All of my content will be for TS2009 and up. All of my routes/sessions will ONLY be for TS12. This is because surveyor works more seamlessly with TS12 and the NYCTA content than did TS09. However, because this piece is exclusive to the IRT route for TS12, it will be only for that version of the game. -A
  14. "More, more!" the crowd chants. Okay, I suppose I can oblige! Calling it a night gents. Enjoy! -A
  15. Thanks Around the Horn! Some lower level shots--right now, I'm just starting on the platform details and everything. I like how it's turning out, but I'm still not feeling that outside wall yet. More to come if the project doesn't drain my energy by the end of the night. -A
  16. Working on the Queensboro Plaza station. It was too unique to kit-bash. Enjoy! -A
  17. Please use this download link for the signal itself guys. I uploaded the wrong version. Included is the correct version of the signal and the lunar corona needed. NYCTA 1-shot GT Signal (v 1.1) & Lunar Corona Asset: Signal & Corona
  18. As you guys know, I made room in my KUID library for every type of NYCTA signal that is in use today on the system, with the hopes of elevating the standard of route building for TS with regards to the MTA, as well as to add another degree of realism to the game. At the time, these signals were purely for "show"--meaning that the coronas were available and displayed to distinguish them as timer signals, but their behaviors weren't that of their real world counterparts. This is because I am sorely lacking in the scripting department, and using triggers would be time consuming, cumbersome and frustrating. However, BDC International has found a solution to my shortcomings. I'd like to take the opportunity to introduce you followers of BDC & NYCTA to Subway_V, a good friend of mine living on the east coast who is a former New Yorker and a very talented scripter/coder. Behind the scenes for the last month, he has been writing and testing code to allow the grade time signals to behave like they do in real life--application of timers in the block that will only clear if the train maintains a certain speed (at or below what's been posted). His headaches have been more than mine, but after five beta tests, we are proud to announce a working release of the 1-shot GT signal for trainz. Due to hardware and scripting limitations, the signal will not work with actual timing, but with distance. All of the technical details are in the read-me manual (PLEASE everyone read this thoroughly several times before PM-ing me. It's only a page, so no worries), but the gist is this: the signal will remain at red+lunar until it clears--the only way it clears is by looking down the track at a set distance (customizable in the properties dialog) and ensuring the train is going at the appropriate speed. If you have trippers enabled and a train is speeding, the signal will trip the brakes and you'll come to a halt. All of this in a script without needing triggers! Again, it is my honor and pleasure to welcome Subway_V to the BDC team as our resident scripter/coder and I am really stoked to announce the release of this signal. In the manual, there is a link to the NYC Subway Resource Site's "Guide to Signaling" to understand more about how this signal works in real life. There is no need for "beta" testing, as V and I have been beta-ing for a month and everything is 100% to my specifications and liking. Please test this signal out on your routes, post photos and videos. If there are any issues with install or otherwise, please post TWICE--once here in this thread only, and once over at BDC Forums. Enjoy! NYCTA 1-shot GT Signal (v 1.1) Signal CDP Operational Notes (PLEASE DOWNLOAD AND READ FIRST!) Operational Notes After this, we will release the other variants of the 1-shot GT signal (overhead and EL), and begin work on 1-shot Homes, and 2-shot and ST signals. NOTE: THIS DOWNLOAD WILL OVERWRITE THE EXISTING ONE-SHOT GT SIGNAL IN CONTENT MANAGER. Also, the overlap distance is set to 25m which is ~82 feet, so you should be able to link the signals closely like on the subway to get them to work properly. IF THE SIGNALS ARE WITHIN OVERLAP DISTANCE OF ONE ANOTHER (TOO CLOSE) THEY WILL NOT CLEAR CORRECTLY. -A
  19. IRT Progress Report: The has been truncated to East 180 St, due to the massive rebuild of the WPR line that I had to start a few weeks back. I'll be getting on that at the end of the week. In other news, the has finally made it into Queens--those tunnels are steep! I shall start signalling the easiest portions of the system--which is almost nothing, haha. I'll start on the and the south of Chambers and see how far I get before I go cross eyed. -A
  20. Beta Testers: Your instructions have been sent out already. -A
  21. BETA TESTERS: CHECK YOUR INBOX AT 9:30PM EST for instructions on how and where to find/install the IRT route file. -A
  22. I've finished the Dyre line in its entirety. I never knew how many street bridge crossings this short stretch had, so most of the evening was dedicated to making sure those were in the accurate spots. Here are some shots, with minimal scenery to make it look nice I took a video of the entire southbound shuttle to give you guys a preview of the route, but it's taking a long time to upload, so that'll be posted tomorrow. BETA Testers: I will actually follow through on a deadline this time! The end of the weekend is here, and I'm gathering up all of the necessary files before packaging up the CDP and sending it out. Remember, look in your inbox at BDC Projects for the link and instructions. Refer to the post on that board to remind you who has which route and what portions. Except for a few sparse areas, none of the route is signalled. Gun Hill Rd Portal to tunnels underneath Esplanade Dyre View: Baychester Av Approaching E180/Unionport Interlocking Enjoy the rest of your weekend gents! -A
  23. Send me a PM over on the other boards with your qualifications and a short bit about why you should be a mod. Also, be on AIM and we shall discuss this further.
  24. I got caught up in the scenery around E180, and I finished the inspection shed for the E180 yard and connected it to the yard leads, so here are some shots of the finished product. I didn't get to Dyre or the tonight, but tomorrow's Friday---so more work over the weekend! Enjoy! -A
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