# Difference between revisions of "Bag of Tricks"

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'''Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla ([http://rolesrules.blogspot.com Roles, Rules and Rolls])''' | '''Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla ([http://rolesrules.blogspot.com Roles, Rules and Rolls])''' | ||

− | + | {{purge}} | |

− | <sgdisplay iterations="20">[main] | + | <ul><sgdisplay iterations="20"><li>[main]</sgdisplay></ul> |

− | |||

− | </sgdisplay> | ||

<sgtable> | <sgtable> | ||

− | |||

;main | ;main | ||

− | 20,[walls] with [subfeature] | + | 20,[walls] with [subfeature] |

4,[walls] with [subfeature]; and with [subfeature] | 4,[walls] with [subfeature]; and with [subfeature] | ||

10,Pile of [piles] covering [subfeature] | 10,Pile of [piles] covering [subfeature] | ||

Line 19: | Line 16: | ||

2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] | 2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] | ||

10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences] | 10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences] | ||

− | 2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction], [consequences] | + | 2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] |

10,[waterway] with [subfeature] | 10,[waterway] with [subfeature] | ||

2,[waterway] with [subfeature]; and with [subfeature] | 2,[waterway] with [subfeature]; and with [subfeature] | ||

Line 35: | Line 32: | ||

2,[source] with [subfeature]; and with [subfeature] | 2,[source] with [subfeature]; and with [subfeature] | ||

20,[pit] with [subfeature] | 20,[pit] with [subfeature] | ||

+ | 4,[pit] with [subfeature]; and with [subfeature] | ||

10,[still] of [liquid] which, if [22action],[consequences] | 10,[still] of [liquid] which, if [22action],[consequences] | ||

+ | 2,[still] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] | ||

10,[still] with [subfeature] | 10,[still] with [subfeature] | ||

+ | 2,[still] of [liquid] which, if [22action],[consequences]; and with [subfeature] | ||

20,[ledge] with [subfeature] | 20,[ledge] with [subfeature] | ||

− | 10,[plants] which if [51action][consequences] | + | 4,[ledge] with [subfeature]; and with [subfeature] |

+ | 10,[plants] which, if [51action],[consequences] | ||

+ | 2,[plants] which, if [51action],[consequences]; and which, if [51action],[consequences] | ||

10,[plants] with [subfeature] | 10,[plants] with [subfeature] | ||

+ | 2,[plants] with [subfeature]; and with [subfeature] | ||

20,[portal] with [subfeature] | 20,[portal] with [subfeature] | ||

− | 20, | + | 4,[portal] with [subfeature]; and with [subfeature] |

+ | 20,[column] with [subfeature] | ||

+ | 4,[column] with [subfeature]; and with [subfeature] | ||

20,[clothing] which, if [35action],[consequences] | 20,[clothing] which, if [35action],[consequences] | ||

− | + | 4,[clothing] which, if [35action],[consequences]; and which, if [35action],[consequences] | |

+ | 10,[altar] with [subfeature] | ||

+ | 2,[altar] with [subfeature]; and with [subfeature] | ||

+ | 10,[altar] which, if [altaraction],[consequences] | ||

+ | 2,[altar] which, if [altaraction],[consequences]; and which, if [altaraction],[consequences] | ||

10,[light] which, if [lightaction],[consequences] | 10,[light] which, if [lightaction],[consequences] | ||

+ | 2,[light] which, if [lightaction],[consequences]; and which, if [lightaction],[consequences] | ||

10,[light] illuminating [subfeature] | 10,[light] illuminating [subfeature] | ||

+ | 2,[light] illuminating [subfeature]; and with [subfeature] | ||

10,[stores] [storecontainer] which, if [23action],[consequences] | 10,[stores] [storecontainer] which, if [23action],[consequences] | ||

+ | 2,[stores] [storecontainer] which, if [23action],[consequences]; and which, if [23action],[consequences] | ||

10,[stores] [storecontainer] with [subfeature] | 10,[stores] [storecontainer] with [subfeature] | ||

+ | 2,[stores] [storecontainer] with [subfeature]; and with [subfeature] | ||

20,[descent] with [subfeature] | 20,[descent] with [subfeature] | ||

+ | 4,[descent] with [subfeature]; and with [subfeature] | ||

10,[magic] which, if [65action],[consequences] | 10,[magic] which, if [65action],[consequences] | ||

+ | 2,[magic] which, if [65action],[consequences]; and which, if [65action],[consequences] | ||

10,[magic] with [subfeature] | 10,[magic] with [subfeature] | ||

+ | 2,[magic] with [subfeature]; and with [subfeature] | ||

20,[platform] with [subfeature] | 20,[platform] with [subfeature] | ||

− | 20,{{ucfirst:[food]}}, which if [foodaction],[consequences] | + | 4,[platform] with [subfeature]; and with [subfeature] |

− | 20,{{ucfirst:[drink]}}, which if [22action],[consequences] | + | 20,{{ucfirst:[food]}} which, if [foodaction],[consequences] |

− | 10,[fireplace] with fire, which if [42action],[consequences] | + | 4,{{ucfirst:[food]}} which, if [foodaction],[consequences]; and which, if [foodaction],[consequences] |

+ | 20,{{ucfirst:[drink]}}, which, if [22action],[consequences] | ||

+ | 4,{{ucfirst:[drink]}} which, if [22action],[consequences]; and which, if [22action],[consequences] | ||

+ | 10,[fireplace] with fire which, if [42action],[consequences] | ||

+ | 2,[fireplace] with fire which, if [42action],[consequences]; and which if [42action],[consequences] | ||

10,[fireplace] with [subfeature] | 10,[fireplace] with [subfeature] | ||

+ | 2,[fireplace] with [subfeature]; and with [subfeature] | ||

10,[furniture] with [subfeature] | 10,[furniture] with [subfeature] | ||

− | 10,[furniture], which if [13action],[consequences] | + | 2,[furniture] with [subfeature]; and with [subfeature] |

− | 10,[furniture], which if [45action],[consequences] | + | 10,[furniture] which, if [13action],[consequences] |

− | 10,[cage], which if [33action],[consequences] | + | 2,[furniture] which, if [13action],[consequences]; and which if [13action],[consequences] |

+ | 10,[furniture] which, if [45action],[consequences] | ||

+ | 2,[furniture] which, if [45action],[consequences]; and which if [45action],[consequences] | ||

+ | 10,[cage] which, if [33action],[consequences] | ||

+ | 2,[cage] which, if [33action],[consequences]; and which if [33action],[consequences] | ||

10,[cage] with [subfeature] | 10,[cage] with [subfeature] | ||

− | 10,[weaving], which if [15action],[consequences] | + | 2,[cage] with [subfeature]; and with [subfeature] |

+ | 10,[weaving] which, if [15action],[consequences] | ||

+ | 2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences] | ||

10,[weaving] with [subfeature] | 10,[weaving] with [subfeature] | ||

+ | 2,[weaving] with [subfeature]; and with [subfeature] | ||

20,Statue with [subfeature] | 20,Statue with [subfeature] | ||

− | 10,[written], which if [44action],[consequences] | + | 4,Statue with [subfeature]; and with [subfeature] |

+ | 10,[written] which, if [44action],[consequences] | ||

+ | 2,[written] which, if [44action],[consequences]; and which if [44action],[consequences] | ||

10,[written] with [subfeature] | 10,[written] with [subfeature] | ||

+ | 2,[written] with [subfeature]; and with [subfeature] | ||

20,[decoration] with [subfeature] | 20,[decoration] with [subfeature] | ||

+ | 4,[decoration] with [subfeature]; and with [subfeature] | ||

10,[trophies] with [subfeature] | 10,[trophies] with [subfeature] | ||

+ | 2,[trophies] with [subfeature]; and with [subfeature] | ||

10,[trophies], which if [55action],[consequences] | 10,[trophies], which if [55action],[consequences] | ||

+ | 2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences] | ||

20,[gallery] with [subfeature] | 20,[gallery] with [subfeature] | ||

+ | 4,[gallery] with [subfeature]; and with [subfeature] | ||

10,Tomb with [subfeature] | 10,Tomb with [subfeature] | ||

+ | 2,Tomb with [subfeature]; and with [subfeature] | ||

10,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences] | 10,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences] | ||

+ | 2,Tomb with {{lcfirst:[dead]}}, which if [41action],[consequences]; and which if [41action],[consequences] | ||

10,[picture] with [subfeature] | 10,[picture] with [subfeature] | ||

+ | 2,[picture] with [subfeature]; and with [subfeature] | ||

10,[picture], which if [53action],[consequences] | 10,[picture], which if [53action],[consequences] | ||

+ | 2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences] | ||

10,[music], which if [musicaction],[consequences] | 10,[music], which if [musicaction],[consequences] | ||

+ | 2,[music] which, if [musicaction],[consequences]; and which if [musicaction],[consequences] | ||

10,[music] with [subfeature] | 10,[music] with [subfeature] | ||

+ | 2,[music] with [subfeature]; and with [subfeature] | ||

10,[device] with [subfeature] | 10,[device] with [subfeature] | ||

− | 10,[device], which if [66action],[consequences] | + | 2,[device] with [subfeature]; and with [subfeature] |

− | 10,[vehicle], which if [vehicleaction],[consequences] | + | 10,[device] which, if [66action],[consequences] |

− | 10,[container], which if [23action],[consequences] | + | 2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences] |

+ | 10,[vehicle] which, if [vehicleaction],[consequences] | ||

+ | 2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] | ||

+ | 10,[container] which, if [23action],[consequences] | ||

+ | 2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences] | ||

10,[container] with [subfeature] | 10,[container] with [subfeature] | ||

+ | 2,[container] with [subfeature]; and with [subfeature] | ||

10,Fancy {{lcfirst: [furniture]}} with [subfeature] | 10,Fancy {{lcfirst: [furniture]}} with [subfeature] | ||

− | 10,Fancy {{lcfirst: [furniture]}}, | + | 2,Fancy {{lcfirst: [furniture]}} with [subfeature]; and with [subfeature] |

+ | 10,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences] | ||

+ | 2,Fancy {{lcfirst: [furniture]}} which, if [13action],[consequences]; and which, if [13action],[consequences] | ||

10,Fancy {{lcfirst: [furniture]}}, which if [45action],[consequences] | 10,Fancy {{lcfirst: [furniture]}}, which if [45action],[consequences] | ||

− | 10,[workspace] with tools, which if [55action],[consequences] | + | 10,[workspace] with tools which, if [55action],[consequences] |

+ | 2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences] | ||

10,[workspace] with [subfeature] | 10,[workspace] with [subfeature] | ||

+ | 2,[workspace] with [subfeature]; and with [subfeature] | ||

30,[unique] | 30,[unique] | ||

120,{{ucfirst: [subfeature]}} | 120,{{ucfirst: [subfeature]}} | ||

Line 111: | Line 161: | ||

1,Waterfall | 1,Waterfall | ||

1,Aqueduct | 1,Aqueduct | ||

− | 1,Sewer | + | 1,Sewer |

;liquid | ;liquid | ||

Line 118: | Line 168: | ||

1,blood | 1,blood | ||

1,salt water | 1,salt water | ||

+ | 1,slime | ||

;stone | ;stone | ||

− | + | 2,Stalactites | |

− | 1, | + | 2,Stalagmites |

+ | 1,Limestone encrustations | ||

2,Boulders | 2,Boulders | ||

+ | 2,Stone | ||

1,Tunnels | 1,Tunnels | ||

− | |||

1,Lava | 1,Lava | ||

Line 132: | Line 184: | ||

2,Corpse | 2,Corpse | ||

2,Skull | 2,Skull | ||

+ | 1,Severed head | ||

1,Body parts | 1,Body parts | ||

1,Hair | 1,Hair | ||

Line 143: | Line 196: | ||

1,Earthen floor | 1,Earthen floor | ||

1,Tiled floor | 1,Tiled floor | ||

− | 1,Wooden floor | + | 1,Wooden floor |

1,Mosaic floor | 1,Mosaic floor | ||

Line 150: | Line 203: | ||

2,Fountain | 2,Fountain | ||

1,Spout | 1,Spout | ||

− | 1,Geyser | + | 1,Geyser |

− | 1,Pipe | + | 1,Pipe |

1,Leaking trickle | 1,Leaking trickle | ||

Line 169: | Line 222: | ||

1,Reservoir | 1,Reservoir | ||

1,Water tank | 1,Water tank | ||

+ | 1,Cauldron | ||

;ledge | ;ledge | ||

− | 1,Ledge | + | 1,Ledge |

1,Niches | 1,Niches | ||

1,Shelves | 1,Shelves | ||

Line 183: | Line 237: | ||

1,Flowers | 1,Flowers | ||

1,Shrub | 1,Shrub | ||

− | 1,Tree | + | 1,Tree |

+ | 1,Herbs | ||

+ | 1,Moss | ||

+ | ;plantpart | ||

+ | 1,vines | ||

+ | 1,leaves | ||

+ | 1,fruit | ||

+ | 1,moss | ||

+ | 1,algae | ||

+ | 1,flowers | ||

+ | 1,fungi | ||

+ | 1,lichen | ||

;portal | ;portal | ||

− | + | 2,Wooden door | |

+ | 2,Iron door | ||

+ | 1,Stone door | ||

+ | 1,Bronze door | ||

2,Arch | 2,Arch | ||

− | 1, | + | 2,Iron bars blocking passage |

− | 1, | + | 2,Portcullis |

− | 1, | + | 2,Hatch |

+ | |||

+ | ;column | ||

+ | 1,Column | ||

+ | 1,Pillar | ||

+ | 1,Obelisk | ||

+ | 1,Row of columns | ||

+ | 1,Row of pillars | ||

+ | 1,Monument | ||

;altar | ;altar | ||

Line 198: | Line 274: | ||

2,Idol | 2,Idol | ||

1,Ikon | 1,Ikon | ||

− | 1, | + | 1,Totem |

;light | ;light | ||

Line 207: | Line 283: | ||

1,[Color.brightCap] glowing fungi | 1,[Color.brightCap] glowing fungi | ||

1,Sunlight | 1,Sunlight | ||

+ | 1,Chandelier | ||

+ | 1,Candelabrum | ||

;descent | ;descent | ||

2,Straight stair | 2,Straight stair | ||

− | 1,Ramp | + | 1,Ramp |

1,Spiral stair | 1,Spiral stair | ||

1,Ladder | 1,Ladder | ||

− | 1,Chute | + | 1,Chute |

;magic | ;magic | ||

Line 221: | Line 299: | ||

1,Wild magic phenomenon | 1,Wild magic phenomenon | ||

1,Enchantment | 1,Enchantment | ||

− | 1,[main], | + | 1,Enchanted [main] |

+ | 1,Magical glyphs | ||

;platform | ;platform | ||

Line 238: | Line 317: | ||

1,in sacks | 1,in sacks | ||

1,on shelves | 1,on shelves | ||

+ | 1,in baskets | ||

1,stacked neatly | 1,stacked neatly | ||

1,piled loosely | 1,piled loosely | ||

Line 249: | Line 329: | ||

1,Tablet | 1,Tablet | ||

1,Plaque | 1,Plaque | ||

− | + | 1,Written talisman | |

+ | 1,The Tarot card [Tarot Card.drawMajor] | ||

;fireplace | ;fireplace | ||

3,Fireplace | 3,Fireplace | ||

Line 306: | Line 387: | ||

1,[weapon] as a trophy | 1,[weapon] as a trophy | ||

1,Exotic apparel | 1,Exotic apparel | ||

− | 1, | + | 1,Collector’s items |

;gallery | ;gallery | ||

Line 331: | Line 412: | ||

1,Hurdy-gurdy | 1,Hurdy-gurdy | ||

− | ; | + | ;stringed |

2,Lute | 2,Lute | ||

1,Dulcimer | 1,Dulcimer | ||

Line 360: | Line 441: | ||

;container | ;container | ||

− | + | 2,Chest | |

+ | 1,Trunk | ||

+ | 1,Basket | ||

1,Cabinet | 1,Cabinet | ||

1,Bookcase | 1,Bookcase | ||

Line 366: | Line 449: | ||

1,Desk | 1,Desk | ||

1,Display case | 1,Display case | ||

− | + | 1,Large jar | |

;workspace | ;workspace | ||

1,Cooking area | 1,Cooking area | ||

Line 388: | Line 471: | ||

2,Warhammer | 2,Warhammer | ||

2,Bow | 2,Bow | ||

− | + | 1,Arrows | |

+ | 1,Arrow | ||

2,Crossbow | 2,Crossbow | ||

1,Club | 1,Club | ||

1,Whip | 1,Whip | ||

+ | 1,Trident | ||

;boat | ;boat | ||

− | + | 2,raft | |

− | + | 2,rowboat | |

1,barge | 1,barge | ||

1,gondola | 1,gondola | ||

+ | 1,kayak | ||

+ | 1,canoe | ||

;clothing | ;clothing | ||

Line 440: | Line 527: | ||

1,Mask, which if [35action],[consequences] | 1,Mask, which if [35action],[consequences] | ||

1,Mask, which if [64action],[consequences] | 1,Mask, which if [64action],[consequences] | ||

− | 1,Saddle, which if [ | + | 1,Saddle which, if [45action],[consequences] |

− | + | 1,Seashell which, if [shellaction],[consequences] | |

+ | 1,Glass eye which, if [64action],[consequences] | ||

+ | 1,Grindstone which, if [grindstoneaction],[consequences] | ||

;subfeature | ;subfeature | ||

− | 10,bump, | + | 10,bump which, if [11action],[consequences] |

− | 2,bump, | + | 2,bump which, if [11action],[consequences]; and which if [11action],[consequences] |

− | 10,knob, | + | 10,knob which, if [11action],[consequences] |

− | 2,knob, | + | 2,knob which, if [11action],[consequences]; and which if [11action],[consequences] |

20,hole, which if [12action],[consequences] | 20,hole, which if [12action],[consequences] | ||

− | 10,slab, which if [13action],[consequences] | + | 4,hole, which if [12action],[consequences]; and which if [12action],[consequences] |

+ | 10,slab which if [13action],[consequences] | ||

+ | 2,slab which if [13action],[consequences]; and which if [13action],[consequences] | ||

10,surface, which if [13action],[consequences] | 10,surface, which if [13action],[consequences] | ||

+ | 2,surface, which if [13action],[consequences]; and which if [13action],[consequences] | ||

20,piece of wood, which if [14action],[consequences] | 20,piece of wood, which if [14action],[consequences] | ||

− | + | 4,piece of wood, which if [14action],[consequences]; and which if [14action],[consequences] | |

− | + | 15,[Substances.Textiles] which, if [15action],[consequences] | |

− | 10,brick, which if [16action],[consequences] | + | 3,[Substances.Textiles] which, if [15action],[consequences]; and which, if [15action],[consequences] |

− | 10,block, which if [16action],[consequences] | + | 5,[Substances.Textiles] padding, which if [15action],[consequences] |

− | 10, | + | 10,brick which, if [16action],[consequences] |

− | 10,slot, which if [21action],[consequences] | + | 2,brick which, if [16action],[consequences]; and which, if [16action],[consequences] |

− | 20,[liquid], which if [22action],[consequences] | + | 10,block which, if [16action],[consequences] |

− | 20,container, which if [23action],[consequences] | + | 2,block which, if [16action],[consequences]; and which, if [16action],[consequences] |

− | 10,tile, which if [24action],[consequences] | + | 10,crevice which, if [21action],[consequences] |

− | 10,flagstone, which if [24action],[consequences] | + | 2,crevice which, if [21action],[consequences]; and which, if [21action],[consequences] |

− | 10,ornament, which if [25action],[consequences] | + | 10,slot which, if [21action],[consequences] |

− | 10,[regalia], which if [25action],[consequences] | + | 2,slot which, if [21action],[consequences]; and which, if [21action],[consequences] |

− | + | 20,[liquid] which, if [22action],[consequences] | |

− | 10,dirt, which if [31action],[consequences] | + | 4,[liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] |

− | + | 20,{{lcfirst:[container]}} which, if [23action],[consequences] | |

+ | 4,{{lcfirst:[container]}} which, if [23action],[consequences]; and which, if [23action],[consequences] | ||

+ | 10,tile which, if [24action],[consequences] | ||

+ | 2, tile which, if [24action],[consequences]; and which, if [24action],[consequences] | ||

+ | 10,flagstone which, if [24action],[consequences] | ||

+ | 2, flagstone which, if [24action],[consequences]; and which, if [24action],[consequences] | ||

+ | 10,ornament which, if [25action],[consequences] | ||

+ | 2,ornament which, if [25action],[consequences]; and which, if [25action],[consequences] | ||

+ | 10,[regalia] which, if [25action],[consequences] | ||

+ | 2,[regalia] which, if [25action],[consequences]; and which, if [25action],[consequences] | ||

+ | 15,handle which, if [26action],[consequences] | ||

+ | 3,handle which, if [26action],[consequences]; and which, if [26action],[consequences] | ||

+ | 5,metal ring which, if [26action],[consequences] | ||

+ | 1,metal ring which, if [26action],[consequences]; and which, if [26action],[consequences] | ||

+ | 5,hook which, if [26action],[consequences] | ||

+ | 1,hook which, if [26action],[consequences]; and which, if [26action],[consequences] | ||

+ | 10,dirt which, if [31action],[consequences] | ||

+ | 10,dust which, if [31action],[consequences] | ||

+ | 2,dirt which, if [31action],[consequences]; and which, if [31action],[consequences] | ||

+ | 2,dust which, if [31action],[consequences]; and which, if [31action],[consequences] | ||

10,rope, which if [32action],[consequences] | 10,rope, which if [32action],[consequences] | ||

10,cord, which if [32action],[consequences] | 10,cord, which if [32action],[consequences] | ||

− | 20,grille, which if [33action],[consequences] | + | 2,rope which, if [32action],[consequences]; and which, if [32action],[consequences] |

+ | 2,cord which, if [32action],[consequences]; and which, if [32action],[consequences] | ||

+ | 20,grille which, if [33action],[consequences] | ||

+ | 4,grille which, if [33action],[consequences]; and which, if [33action],[consequences] | ||

10,wire, which if [34action],[consequences] | 10,wire, which if [34action],[consequences] | ||

10,chain, which if [34action],[consequences] | 10,chain, which if [34action],[consequences] | ||

− | 10,mirror, | + | 2,chain which, if [34action],[consequences]; and which, if [34action],[consequences] |

− | 10,glass, which if [36action],[consequences] | + | 2,wire which, if [34action],[consequences]; and which, if [34action],[consequences] |

− | 10,corpse, which if [41action],[consequences] | + | 10,mirror which, if [36action],[consequences] |

− | 10,bones, which if [41action],[consequences] | + | 10,glass which, if [36action],[consequences] |

− | 20,flame, which if [42action],[consequences] | + | 2,mirror which, if [36action],[consequences]; and which, if [34action],[consequences] |

− | 20,protrusion, which if [43action],[consequences] | + | 2,glass which, if [36action],[consequences]; and which, if [34action],[consequences] |

− | 20,writing, which if [44action],[consequences] | + | 10,corpse which, if [41action],[consequences] |

− | 20,seat, which if [45action],[consequences] | + | 2,corpse which, if [41action],[consequences]; and which, if [41action],[consequences] |

− | 20,wheel, which if [46action],[consequences] | + | 10,bones which, if [41action],[consequences] |

− | 20,[substance], which if [52action],[consequences] | + | 2,bones which, if [41action],[consequences]; and which, if [41action],[consequences] |

− | 20,{{lcfirst:[picture]}}, which if [53action],[consequences] | + | 20,flame which, if [42action],[consequences] |

− | 10,door, which if [54action][,consequences] | + | 4,flame which, if [42action],[consequences]; and which, if [42action],[consequences] |

− | 10,hatch, which if [54action],[consequences] | + | 20,protrusion which, if [43action],[consequences] |

− | 10,tools, which if [55action],[consequences] | + | 4,protrusion which, if [43action],[consequences]; and which, if [43action],[consequences] |

− | 10,[weapon], which if [55action],[consequences] | + | 20,writing which, if [44action],[consequences] |

− | 20,lever, which if [56action],[consequences] | + | 4,writing which, if [44action],[consequences]; and which, if [44action],[consequences] |

− | 20,creature, which if [61action],[consequences] | + | 20,seat, which, if [45action],[consequences] |

− | 20,{{lcfirst:[decoration]}}, which if [62action],[consequences] | + | 4,seat which, if [45action],[consequences]; and which, if [45action],[consequences] |

+ | 20,wheel which, if [46action],[consequences] | ||

+ | 4,wheel which, if [46action],[consequences]; and which, if [46action],[consequences] | ||

+ | 10,[plantpart] which, if [51action],[consequences] | ||

+ | 2,[plantpart] which, if [51action],[consequences]; and which, if [51action],[consequences] | ||

+ | 20,[substance] which, if [52action],[consequences] | ||

+ | 4,[substance] which, if [52action],[consequences]; and which, if [52action],[consequences] | ||

+ | 20,{{lcfirst:[picture]}} which, if [53action],[consequences] | ||

+ | 4,{{lcfirst:[picture]}} which, if [53action],[consequences]; and which, if [53action],[consequences] | ||

+ | 10,door which, if [54action],[consequences] | ||

+ | 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] | ||

+ | 10,hatch which, if [54action],[consequences] | ||

+ | 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] | ||

+ | 10,tools which, if [55action],[consequences] | ||

+ | 2,tools which, if [55action],[consequences]; and which, if [55action],[consequences] | ||

+ | 10,{{lcfirst:[weapon]}} which, if [55action],[consequences] | ||

+ | 2,{{lcfirst:[weapon]}} which, if [55action],[consequences]; and which, if [55action],[consequences] | ||

+ | 20,lever which, if [56action],[consequences] | ||

+ | 4,lever which, if [56action],[consequences]; and which, if [56action],[consequences] | ||

+ | 20,[creature] which if [61action],[consequences] | ||

+ | 4,[creature] which, if [61action],[consequences]; and which, if [61action],[consequences] | ||

+ | 20,{{lcfirst:[decoration]}} which, if [62action],[consequences] | ||

+ | 4,{{lcfirst:[decoration]}} which, if [62action],[consequences]; and which, if [62action],[consequences] | ||

20,statue, which if [63action],[consequences] | 20,statue, which if [63action],[consequences] | ||

− | 20,face, which if [64action],[consequences] | + | 4,statue which, if [63action],[consequences]; and which, if [63action],[consequences] |

− | 20,magic effect, which if [65action],[consequences] | + | 20,face which, if [64action],[consequences] |

− | 20,mechanism, which if [66action],[consequences] | + | 4,face which, if [64action],[consequences]; and which, if [64action],[consequences] |

+ | 20,magic effect which, if [65action],[consequences] | ||

+ | 4,magic effect which, if [65action],[consequences]; and which, if [65action],[consequences] | ||

+ | 20,mechanism which, if [66action],[consequences] | ||

+ | 4,mechanism which, if [66action],[consequences]; and which, if [66action],[consequences] | ||

+ | |||

+ | ;creature | ||

+ | 1,spirit | ||

+ | 1,animal | ||

+ | 1,monster | ||

+ | 1,vermin | ||

;substance | ;substance | ||

Line 503: | Line 649: | ||

4,dust | 4,dust | ||

2,cobwebs | 2,cobwebs | ||

+ | |||

;regalia | ;regalia | ||

2,crown | 2,crown | ||

Line 510: | Line 657: | ||

1,orb | 1,orb | ||

1,necklace | 1,necklace | ||

+ | 1,crozier | ||

;11action | ;11action | ||

Line 523: | Line 671: | ||

1,touched | 1,touched | ||

1,a specific kind of object is inserted | 1,a specific kind of object is inserted | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,filled | 1,filled | ||

1,[anyaction] | 1,[anyaction] | ||

Line 532: | Line 680: | ||

1,pushed | 1,pushed | ||

1,a specific kind of object is placed on it | 1,a specific kind of object is placed on it | ||

− | 1, a specific object ( | + | 1, a specific object (“key”) is placed upon it |

1,[anyaction] | 1,[anyaction] | ||

− | ;14action | + | ;14action |

1,jumped upon | 1,jumped upon | ||

1,pushed | 1,pushed | ||

Line 563: | Line 711: | ||

1,pried open | 1,pried open | ||

1,any object is inserted | 1,any object is inserted | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,filled | 1,filled | ||

1,[anyaction] | 1,[anyaction] | ||

Line 579: | Line 727: | ||

1,opened | 1,opened | ||

1,pushed | 1,pushed | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,filled | 1,filled | ||

1,[anyaction] | 1,[anyaction] | ||

Line 624: | Line 772: | ||

;33action | ;33action | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,pried open | 1,pried open | ||

1,broken | 1,broken | ||

Line 780: | Line 928: | ||

1,pushed | 1,pushed | ||

1,any object is inserted | 1,any object is inserted | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,[anyaction] | 1,[anyaction] | ||

Line 788: | Line 936: | ||

1,touched | 1,touched | ||

1,spoken to | 1,spoken to | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is touched to it |

1,gazed at | 1,gazed at | ||

1,[anyaction] | 1,[anyaction] | ||

Line 810: | Line 958: | ||

1,rubbed | 1,rubbed | ||

1,shaken | 1,shaken | ||

+ | 1,[anyaction] | ||

;foodaction | ;foodaction | ||

Line 815: | Line 964: | ||

2,cut open | 2,cut open | ||

1,burned | 1,burned | ||

+ | 1,[anyaction] | ||

;toyaction | ;toyaction | ||

Line 821: | Line 971: | ||

2,cut open | 2,cut open | ||

1,destroyed | 1,destroyed | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

+ | 1,[anyaction] | ||

;lightaction | ;lightaction | ||

− | + | 2,lit | |

− | + | 2,put out | |

− | + | 2,shone on a particular place | |

− | + | 2,gazed into | |

+ | 1,[anyaction] | ||

;vehicleaction | ;vehicleaction | ||

− | 1, | + | 2,moved |

− | 1, | + | 2,entered |

− | 1, | + | 2,pushed |

+ | 1,[anyaction] | ||

+ | |||

+ | ;altaraction | ||

+ | 2,prayed at | ||

+ | 2,sacrificed to | ||

+ | 2,consecrated | ||

+ | 2,desecrated | ||

+ | 1,[anyaction] | ||

+ | |||

+ | ;shellaction | ||

+ | 2,listened to | ||

+ | 1,broken | ||

+ | 3,[21action] | ||

+ | 1,[anyaction] | ||

+ | |||

+ | ;grindstoneaction | ||

+ | 3,[46action] | ||

+ | 3,anything is sharpened on it | ||

+ | 2,a specific thing is sharpened on it | ||

+ | 1,[anyaction] | ||

− | ;anyaction | + | ;anyaction |

1,touched | 1,touched | ||

1,any object is inserted | 1,any object is inserted | ||

Line 848: | Line 1,020: | ||

1,turned | 1,turned | ||

1,cleaned | 1,cleaned | ||

− | 1,a specific object ( | + | 1,a specific object (“key”) is inserted |

1,loosened | 1,loosened | ||

1,worn | 1,worn | ||

Line 870: | Line 1,042: | ||

;consequences | ;consequences | ||

1, causes instant death (save or die!) | 1, causes instant death (save or die!) | ||

− | 4, causes major unavoidable damage | + | 4, causes major unavoidable damage |

2, delivers a poison | 2, delivers a poison | ||

6, causes major avoidable damage | 6, causes major avoidable damage | ||

Line 876: | Line 1,048: | ||

2, confines the victim | 2, confines the victim | ||

1, confines the whole party | 1, confines the whole party | ||

− | 3, entraps the victim | + | 3, entraps the victim |

+ | 1, gives the victim a disease | ||

1, gives the victim a permanent curse, -1d6 to ability | 1, gives the victim a permanent curse, -1d6 to ability | ||

1, gives the victim a permanent curse, -2 to hit and damage | 1, gives the victim a permanent curse, -2 to hit and damage | ||

Line 884: | Line 1,057: | ||

1, gives the victim a permanent curse of losing items and treasure | 1, gives the victim a permanent curse of losing items and treasure | ||

4, gives a cursed magic item | 4, gives a cursed magic item | ||

− | 2, curses one of the | + | 2, curses one of the victim’s items |

1, gives a false clue | 1, gives a false clue | ||

1, gives misleading oracular advice | 1, gives misleading oracular advice | ||

6, does minor unavoidable damage | 6, does minor unavoidable damage | ||

− | 6, does minor avoidable damage | + | 6, does minor avoidable damage |

6, summons or releases a minor monster | 6, summons or releases a minor monster | ||

1, slows the victim temporarily | 1, slows the victim temporarily | ||

Line 895: | Line 1,068: | ||

1, blinds the victim temporarily | 1, blinds the victim temporarily | ||

1, deafens the victim temporarily | 1, deafens the victim temporarily | ||

− | 1, strikes the victim mute temporarily | + | 1, strikes the victim mute temporarily |

1, causes confusion | 1, causes confusion | ||

− | 1, causes insanity | + | 1, causes insanity |

1, causes paranoia | 1, causes paranoia | ||

1, causes rage | 1, causes rage | ||

Line 919: | Line 1,092: | ||

1, reveals a treasure in a different area of the adventure | 1, reveals a treasure in a different area of the adventure | ||

1, reveals a clue in a different area of the adventure | 1, reveals a clue in a different area of the adventure | ||

− | 1, enlarges | + | 1, enlarges victim’s size |

− | 1, reduces | + | 1, reduces victim’s size |

− | 1, changes | + | 1, changes victim’s race |

− | 1, changes | + | 1, changes victim’s class |

− | 1, changes | + | 1, changes victim’s languages known |

− | 1, switches two of | + | 1, switches two of victim’s ability scores at random |

9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress]) | 9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress]) | ||

12, opens a passage | 12, opens a passage | ||

− | 8, gives a minor treasure | + | 8, gives a minor treasure |

6, provides a key object for a different area | 6, provides a key object for a different area | ||

6, gives a clue to something in this area | 6, gives a clue to something in this area | ||

Line 945: | Line 1,118: | ||

1, resurrects a dead party member (one time only) | 1, resurrects a dead party member (one time only) | ||

2, gives experience points | 2, gives experience points | ||

− | 2, gives +1 hp permanently | + | 2, gives +1 hp permanently |

1, gives +1 permanent ability bonus | 1, gives +1 permanent ability bonus | ||

+ | 1, cures all diseases on the beneficiary | ||

+ | 1, removes a curse from the beneficiary | ||

1, gives a permanent “mutant” power benefit | 1, gives a permanent “mutant” power benefit | ||

+ | 1, gives the beneficiary 2d6 temporary hit points | ||

4, gives a magic item | 4, gives a magic item | ||

− | 2, enchants one of the | + | 2, enchants one of the beneficiary’s items |

+ | 9, [consequencesnoregress] and [consequencesnoregress] | ||

+ | |||

;consequencesnoregress | ;consequencesnoregress | ||

1, causes instant death (save or die!) | 1, causes instant death (save or die!) | ||

− | 4, causes major unavoidable damage | + | 4, causes major unavoidable damage |

2, delivers a poison | 2, delivers a poison | ||

6, causes major avoidable damage | 6, causes major avoidable damage | ||

Line 959: | Line 1,137: | ||

2, confines the victim | 2, confines the victim | ||

1, confines the whole party | 1, confines the whole party | ||

− | 3, entraps the victim | + | 3, entraps the victim |

1, gives the victim a permanent curse, -1d6 to ability | 1, gives the victim a permanent curse, -1d6 to ability | ||

1, gives the victim a permanent curse, -2 to hit and damage | 1, gives the victim a permanent curse, -2 to hit and damage | ||

1, gives the victim a permanent curse, attracts monsters at double the usual rate | 1, gives the victim a permanent curse, attracts monsters at double the usual rate | ||

+ | 1, gives the victim a disease | ||

1, polymorphs the victim | 1, polymorphs the victim | ||

1, ''geases'' the victim | 1, ''geases'' the victim | ||

1, gives the victim a permanent curse of losing items and treasure | 1, gives the victim a permanent curse of losing items and treasure | ||

2, gives a cursed magic item | 2, gives a cursed magic item | ||

− | 2, curses one of the | + | 2, curses one of the victim’s items |

1, gives a false clue | 1, gives a false clue | ||

1, gives misleading oracular advice | 1, gives misleading oracular advice | ||

6, does minor unavoidable damage | 6, does minor unavoidable damage | ||

− | 6, does minor avoidable damage | + | 6, does minor avoidable damage |

6, summons or releases a minor monster | 6, summons or releases a minor monster | ||

1, slows the victim temporarily | 1, slows the victim temporarily | ||

Line 978: | Line 1,157: | ||

1, blinds the victim temporarily | 1, blinds the victim temporarily | ||

1, deafens the victim temporarily | 1, deafens the victim temporarily | ||

− | 1, strikes the victim mute temporarily | + | 1, strikes the victim mute temporarily |

1, causes confusion | 1, causes confusion | ||

− | 1, causes insanity | + | 1, causes insanity |

1, causes paranoia | 1, causes paranoia | ||

1, causes rage | 1, causes rage | ||

Line 1,002: | Line 1,181: | ||

1, reveals a treasure in a different area of the adventure | 1, reveals a treasure in a different area of the adventure | ||

1, reveals a clue in a different area of the adventure | 1, reveals a clue in a different area of the adventure | ||

− | 1, enlarges | + | 1, enlarges victim’s size |

− | 1, reduces | + | 1, reduces victim’s size |

− | 1, changes | + | 1, changes victim’s race |

− | 1, changes | + | 1, changes victim’s class |

− | 1, changes | + | 1, changes victim’s languages known |

− | 1, switches two of | + | 1, switches two of victim’s ability scores at random |

− | 8, gives a minor treasure | + | 8, gives a minor treasure |

6, provides a key object for a different area | 6, provides a key object for a different area | ||

6, gives a clue to something in this area | 6, gives a clue to something in this area | ||

Line 1,025: | Line 1,204: | ||

2, heals the party (one time only) | 2, heals the party (one time only) | ||

1, resurrects a dead party member (one time only) | 1, resurrects a dead party member (one time only) | ||

+ | 1, cures all diseases on the beneficiary | ||

+ | 1, removes a curse from the beneficiary | ||

2, gives experience points | 2, gives experience points | ||

− | 2, gives +1 hp permanently | + | 2, gives +1 hp permanently |

1, gives +1 permanent ability bonus | 1, gives +1 permanent ability bonus | ||

1, gives a permanent “mutant” power benefit | 1, gives a permanent “mutant” power benefit | ||

4, gives a magic item | 4, gives a magic item | ||

− | 2, enchants one of the | + | 2, enchants one of the beneficiary’s items |

</sgtable> | </sgtable> | ||

− | [[Category: | + | |

+ | [[Category:Old School]] |

## Latest revision as of 14:28, 30 August 2016

**Bag of Tricks original table and Abulafia interpretation by Roger SG Sorolla (Roles, Rules and Rolls)**

- <sgdisplay iterations="20">
- [main]</sgdisplay>

<sgtable>

- main

20,[walls] with [subfeature] 4,[walls] with [subfeature]; and with [subfeature] 10,Pile of [piles] covering [subfeature] 10,Pile of [piles] which, if [31action],[consequences] 2,Pile of [piles] which, if [31action],[consequences]; and which, if [31action],[consequences] 20,Chasm with [subfeature] 4,Chasm with [subfeature]; and with [subfeature] 10,[waterway] of [liquid] which, if [22action],[consequences] 2,[waterway] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences] 2,[waterway] of [liquid] with [boat] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[waterway] with [subfeature] 2,[waterway] with [subfeature]; and with [subfeature] 20,[stone] with [subfeature] 4,[stone] with [subfeature]; and with [subfeature] 10,[dead] which, if [41action],[consequences] 2,[dead] which, if [41action],[consequences]; and which, if [41action],[consequences] 10,[dead] with [subfeature] 2,[dead] with [subfeature]; and with [subfeature] 20,[floor] with [subfeature] 4,[floor] with [subfeature]; and with [subfeature] 10,[source] of [liquid] which, if [22action],[consequences] 2,[source] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[source] with [subfeature] 2,[source] with [subfeature]; and with [subfeature] 20,[pit] with [subfeature] 4,[pit] with [subfeature]; and with [subfeature] 10,[still] of [liquid] which, if [22action],[consequences] 2,[still] of [liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[still] with [subfeature] 2,[still] of [liquid] which, if [22action],[consequences]; and with [subfeature] 20,[ledge] with [subfeature] 4,[ledge] with [subfeature]; and with [subfeature] 10,[plants] which, if [51action],[consequences] 2,[plants] which, if [51action],[consequences]; and which, if [51action],[consequences] 10,[plants] with [subfeature] 2,[plants] with [subfeature]; and with [subfeature] 20,[portal] with [subfeature] 4,[portal] with [subfeature]; and with [subfeature] 20,[column] with [subfeature] 4,[column] with [subfeature]; and with [subfeature] 20,[clothing] which, if [35action],[consequences] 4,[clothing] which, if [35action],[consequences]; and which, if [35action],[consequences] 10,[altar] with [subfeature] 2,[altar] with [subfeature]; and with [subfeature] 10,[altar] which, if [altaraction],[consequences] 2,[altar] which, if [altaraction],[consequences]; and which, if [altaraction],[consequences] 10,[light] which, if [lightaction],[consequences] 2,[light] which, if [lightaction],[consequences]; and which, if [lightaction],[consequences] 10,[light] illuminating [subfeature] 2,[light] illuminating [subfeature]; and with [subfeature] 10,[stores] [storecontainer] which, if [23action],[consequences] 2,[stores] [storecontainer] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[stores] [storecontainer] with [subfeature] 2,[stores] [storecontainer] with [subfeature]; and with [subfeature] 20,[descent] with [subfeature] 4,[descent] with [subfeature]; and with [subfeature] 10,[magic] which, if [65action],[consequences] 2,[magic] which, if [65action],[consequences]; and which, if [65action],[consequences] 10,[magic] with [subfeature] 2,[magic] with [subfeature]; and with [subfeature] 20,[platform] with [subfeature] 4,[platform] with [subfeature]; and with [subfeature] 20,[food] which, if [foodaction],[consequences] 4,[food] which, if [foodaction],[consequences]; and which, if [foodaction],[consequences] 20,[drink], which, if [22action],[consequences] 4,[drink] which, if [22action],[consequences]; and which, if [22action],[consequences] 10,[fireplace] with fire which, if [42action],[consequences] 2,[fireplace] with fire which, if [42action],[consequences]; and which if [42action],[consequences] 10,[fireplace] with [subfeature] 2,[fireplace] with [subfeature]; and with [subfeature] 10,[furniture] with [subfeature] 2,[furniture] with [subfeature]; and with [subfeature] 10,[furniture] which, if [13action],[consequences] 2,[furniture] which, if [13action],[consequences]; and which if [13action],[consequences] 10,[furniture] which, if [45action],[consequences] 2,[furniture] which, if [45action],[consequences]; and which if [45action],[consequences] 10,[cage] which, if [33action],[consequences] 2,[cage] which, if [33action],[consequences]; and which if [33action],[consequences] 10,[cage] with [subfeature] 2,[cage] with [subfeature]; and with [subfeature] 10,[weaving] which, if [15action],[consequences] 2,[weaving] which, if [15action],[consequences]; and which if [15action],[consequences] 10,[weaving] with [subfeature] 2,[weaving] with [subfeature]; and with [subfeature] 20,Statue with [subfeature] 4,Statue with [subfeature]; and with [subfeature] 10,[written] which, if [44action],[consequences] 2,[written] which, if [44action],[consequences]; and which if [44action],[consequences] 10,[written] with [subfeature] 2,[written] with [subfeature]; and with [subfeature] 20,[decoration] with [subfeature] 4,[decoration] with [subfeature]; and with [subfeature] 10,[trophies] with [subfeature] 2,[trophies] with [subfeature]; and with [subfeature] 10,[trophies], which if [55action],[consequences] 2,[trophies] which, if [55action],[consequences]; and which if [55action],[consequences] 20,[gallery] with [subfeature] 4,[gallery] with [subfeature]; and with [subfeature] 10,Tomb with [subfeature] 2,Tomb with [subfeature]; and with [subfeature] 10,Tomb with [dead], which if [41action],[consequences] 2,Tomb with [dead], which if [41action],[consequences]; and which if [41action],[consequences] 10,[picture] with [subfeature] 2,[picture] with [subfeature]; and with [subfeature] 10,[picture], which if [53action],[consequences] 2,[picture] which, if [53action],[consequences]; and which if [53action],[consequences] 10,[music], which if [musicaction],[consequences] 2,[music] which, if [musicaction],[consequences]; and which if [musicaction],[consequences] 10,[music] with [subfeature] 2,[music] with [subfeature]; and with [subfeature] 10,[device] with [subfeature] 2,[device] with [subfeature]; and with [subfeature] 10,[device] which, if [66action],[consequences] 2,[device] which, if [66action],[consequences]; and which, if [66action],[consequences] 10,[vehicle] which, if [vehicleaction],[consequences] 2,[vehicle] which, if [vehicleaction],[consequences]; and which, if [vehicleaction],[consequences] 10,[container] which, if [23action],[consequences] 2,[device] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,[container] with [subfeature] 2,[container] with [subfeature]; and with [subfeature] 10,Fancy [furniture] with [subfeature] 2,Fancy [furniture] with [subfeature]; and with [subfeature] 10,Fancy [furniture] which, if [13action],[consequences] 2,Fancy [furniture] which, if [13action],[consequences]; and which, if [13action],[consequences] 10,Fancy [furniture], which if [45action],[consequences] 10,[workspace] with tools which, if [55action],[consequences] 2,[workspace] with tools which, if [55action],[consequences]; and which, if [55action],[consequences] 10,[workspace] with [subfeature] 2,[workspace] with [subfeature]; and with [subfeature] 30,[unique] 120,[subfeature]

- walls

2,Stone wall 2,Brick wall 2,Wood wall 1,Glass wall 1,Wall of ice 1,Metal wall

- piles

1,refuse 1,rubble 1,earth 1,coins 1,dung 1,powder

- waterway

2,Stream 1,Canal 1,River 1,Waterfall 1,Aqueduct 1,Sewer

- liquid

10,water 1,[Substances.Liquid] 1,blood 1,salt water 1,slime

- stone

2,Stalactites 2,Stalagmites 1,Limestone encrustations 2,Boulders 2,Stone 1,Tunnels 1,Lava

- dead

2,Bones 2,Skeleton 2,Corpse 2,Skull 1,Severed head 1,Body parts 1,Hair 1,Skin 1,Fur 1,Teeth

- floor

1,Flagstones 1,Solid stone floor 1,Earthen floor 1,Tiled floor 1,Wooden floor 1,Mosaic floor

- source

2,Spring 2,Fountain 1,Spout 1,Geyser 1,Pipe 1,Leaking trickle

- pit

2,Pit 2,Well 1,Shaft 1,Chimney 1,Ditch 1,Open grave

- still

1,Pool 1,Basin 1,Puddle 1,Lake 1,Reservoir 1,Water tank 1,Cauldron

- ledge

1,Ledge 1,Niches 1,Shelves 1,Dais 1,Balcony

- plants

1,Fungus 1,Vines 1,Lichen 1,Flowers 1,Shrub 1,Tree 1,Herbs 1,Moss

- plantpart

1,vines 1,leaves 1,fruit 1,moss 1,algae 1,flowers 1,fungi 1,lichen

- portal

2,Wooden door 2,Iron door 1,Stone door 1,Bronze door 2,Arch 2,Iron bars blocking passage 2,Portcullis 2,Hatch

- column

1,Column 1,Pillar 1,Obelisk 1,Row of columns 1,Row of pillars 1,Monument

- altar

2,Altar 2,Shrine 1,Reliquary 2,Idol 1,Ikon 1,Totem

- light

1,Torches 1,Lantern 1,Candles 1,[Color.brightCap] magical light 1,[Color.brightCap] glowing fungi 1,Sunlight 1,Chandelier 1,Candelabrum

- descent

2,Straight stair 1,Ramp 1,Spiral stair 1,Ladder 1,Chute

- magic

1,Illusion 1,Magic lab 1,Magical circle 1,Wild magic phenomenon 1,Enchantment 1,Enchanted [main] 1,Magical glyphs

- platform

1,Platform 1,Dais

- stores

1,[food] 1,Drink 1,Equipment 1,Raw materials

- storecontainer

1,in barrels 1,in crates 1,in sacks 1,on shelves 1,in baskets 1,stacked neatly 1,piled loosely

- written

3,Book 2,Scroll 1,Paper 1,Graffiti 1,Inscription 1,Tablet 1,Plaque 1,Written talisman 1,The Tarot card [Tarot Card.drawMajor]

- fireplace

3,Fireplace 1,Oven 2,Firepit 2,Brazier 1,Forge

- furniture

1,Table 1,Chair 1,Throne 1,Benches 1,Bedding 1,Couch

- cage

2,Cage 2,Prison cell 1,Manacles 1,Stocks

- food

1,block of [Foodstuffs.DryGood] 2,[Foodstuffs.SoftFood] 4,chunks of [Foodstuffs.Chunks] 4,[Foodstuffs.Seasoning] 3,[Foodstuffs.Meals]

- drink

4,[Foodstuffs.LiquidContainer] of [Foodstuffs.SlowLiquid] 5,[Foodstuffs.LiquidContainer] of [Foodstuffs.Liquid]

- weaving

2,Carpet 2,Tapestry 2,Curtain 2,A piece of [Substances.Textiles] 1,Screen 1,Net 1,Blanket

- decoration

1,Carved decorations 1,Molded decorations 1,Hanging ornaments 1,Painted designs 1,Ceramic tiles 1,Etched decorations

- trophies

1,Stuffed animal trophies 1,Animal hide trophies 1,Animal horns and bones as trophies 1,[armors] as a trophy 1,[weapon] as a trophy 1,Exotic apparel 1,Collector’s items

- gallery

2,Gallery 2,Balcony 1,Catwalk

- picture

2,Painting 1,Bas-relief 1,Drawing 1,Engravings

- music

1,Organ 2,Bell 2,Drum 2,Musical horn 2,Gong 1,Flute 3,[stringed] 1,Bagpipes 1,Noisemaker 1,Hurdy-gurdy

- stringed

2,Lute 1,Dulcimer 2,Fiddle 1,Guitar 1,Banjo 1,Zither 1,Balalaika

- device

1,Pendulum 2,Clock 1,Elevator 1,Automaton 1,Loom 1,Mill 1,Killing machine 1,Manufactury device 1,Orrery 1,War machine 1,Absurd contraption

- vehicle

1,Cart 1,Chariot 1,Wagon 1,Wheelbarrow

- container

2,Chest 1,Trunk 1,Basket 1,Cabinet 1,Bookcase 1,Wardrobe 1,Desk 1,Display case 1,Large jar

- workspace

1,Cooking area 1,Mining area 1,Alchemy workshop 1,Metal smithy 1,Research lab 1,Embalming lab 1,Torture chamber 1,Accounting workplace

- weapon

3,Sword 3,Dagger 3,Axe 3,Shield 2,Mace 1,Morning star 3,Spear 2,Pole arm 2,Warhammer 2,Bow 1,Arrows 1,Arrow 2,Crossbow 1,Club 1,Whip 1,Trident

- boat

2,raft 2,rowboat 1,barge 1,gondola 1,kayak 1,canoe

- clothing

2,Robe 2,Cloak 2,Gown 1,Belt 2,Gloves 2,Boots 1,Shoes 1,Sandals 1,Purse 1,Tunic 1,Shirt 3,Hat 3,[armors] 1,Uniform 1,Vestment 1,Scarf 1,Collar

- armors

2,Chainmail 2,Platemail 1,Breastplate 2,Helmet 1,Leather armor 1,Reinforced leather armor 1,Metal gauntlets

- unique

1,Egg, which if [eggaction],[consequences] 1,Giant hand, which if [61action],[consequences] 1,Maelstrom, which if [12action],[consequences] 1,Feathers, which if [35action],[consequences] 1,Telescope, which if [36action],[consequences] 1,Toy, which if [toyaction],[consequences] 1,Doll, which if [toyaction],[consequences] 1,Puppet, which if [toyaction],[consequences] 1,Carousel, which if [46action],[consequences] 1,Pair of six-sided dice on which, if [Dice.2d6] is rolled, [consequences] and, if [Dice.2d6] is rolled, [consequences]. 1,Mask, which if [35action],[consequences] 1,Mask, which if [64action],[consequences] 1,Saddle which, if [45action],[consequences] 1,Seashell which, if [shellaction],[consequences] 1,Glass eye which, if [64action],[consequences] 1,Grindstone which, if [grindstoneaction],[consequences]

- subfeature

10,bump which, if [11action],[consequences] 2,bump which, if [11action],[consequences]; and which if [11action],[consequences] 10,knob which, if [11action],[consequences] 2,knob which, if [11action],[consequences]; and which if [11action],[consequences] 20,hole, which if [12action],[consequences] 4,hole, which if [12action],[consequences]; and which if [12action],[consequences] 10,slab which if [13action],[consequences] 2,slab which if [13action],[consequences]; and which if [13action],[consequences] 10,surface, which if [13action],[consequences] 2,surface, which if [13action],[consequences]; and which if [13action],[consequences] 20,piece of wood, which if [14action],[consequences] 4,piece of wood, which if [14action],[consequences]; and which if [14action],[consequences] 15,[Substances.Textiles] which, if [15action],[consequences] 3,[Substances.Textiles] which, if [15action],[consequences]; and which, if [15action],[consequences] 5,[Substances.Textiles] padding, which if [15action],[consequences] 10,brick which, if [16action],[consequences] 2,brick which, if [16action],[consequences]; and which, if [16action],[consequences] 10,block which, if [16action],[consequences] 2,block which, if [16action],[consequences]; and which, if [16action],[consequences] 10,crevice which, if [21action],[consequences] 2,crevice which, if [21action],[consequences]; and which, if [21action],[consequences] 10,slot which, if [21action],[consequences] 2,slot which, if [21action],[consequences]; and which, if [21action],[consequences] 20,[liquid] which, if [22action],[consequences] 4,[liquid] which, if [22action],[consequences]; and which, if [22action],[consequences] 20,[container] which, if [23action],[consequences] 4,[container] which, if [23action],[consequences]; and which, if [23action],[consequences] 10,tile which, if [24action],[consequences] 2, tile which, if [24action],[consequences]; and which, if [24action],[consequences] 10,flagstone which, if [24action],[consequences] 2, flagstone which, if [24action],[consequences]; and which, if [24action],[consequences] 10,ornament which, if [25action],[consequences] 2,ornament which, if [25action],[consequences]; and which, if [25action],[consequences] 10,[regalia] which, if [25action],[consequences] 2,[regalia] which, if [25action],[consequences]; and which, if [25action],[consequences] 15,handle which, if [26action],[consequences] 3,handle which, if [26action],[consequences]; and which, if [26action],[consequences] 5,metal ring which, if [26action],[consequences] 1,metal ring which, if [26action],[consequences]; and which, if [26action],[consequences] 5,hook which, if [26action],[consequences] 1,hook which, if [26action],[consequences]; and which, if [26action],[consequences] 10,dirt which, if [31action],[consequences] 10,dust which, if [31action],[consequences] 2,dirt which, if [31action],[consequences]; and which, if [31action],[consequences] 2,dust which, if [31action],[consequences]; and which, if [31action],[consequences] 10,rope, which if [32action],[consequences] 10,cord, which if [32action],[consequences] 2,rope which, if [32action],[consequences]; and which, if [32action],[consequences] 2,cord which, if [32action],[consequences]; and which, if [32action],[consequences] 20,grille which, if [33action],[consequences] 4,grille which, if [33action],[consequences]; and which, if [33action],[consequences] 10,wire, which if [34action],[consequences] 10,chain, which if [34action],[consequences] 2,chain which, if [34action],[consequences]; and which, if [34action],[consequences] 2,wire which, if [34action],[consequences]; and which, if [34action],[consequences] 10,mirror which, if [36action],[consequences] 10,glass which, if [36action],[consequences] 2,mirror which, if [36action],[consequences]; and which, if [34action],[consequences] 2,glass which, if [36action],[consequences]; and which, if [34action],[consequences] 10,corpse which, if [41action],[consequences] 2,corpse which, if [41action],[consequences]; and which, if [41action],[consequences] 10,bones which, if [41action],[consequences] 2,bones which, if [41action],[consequences]; and which, if [41action],[consequences] 20,flame which, if [42action],[consequences] 4,flame which, if [42action],[consequences]; and which, if [42action],[consequences] 20,protrusion which, if [43action],[consequences] 4,protrusion which, if [43action],[consequences]; and which, if [43action],[consequences] 20,writing which, if [44action],[consequences] 4,writing which, if [44action],[consequences]; and which, if [44action],[consequences] 20,seat, which, if [45action],[consequences] 4,seat which, if [45action],[consequences]; and which, if [45action],[consequences] 20,wheel which, if [46action],[consequences] 4,wheel which, if [46action],[consequences]; and which, if [46action],[consequences] 10,[plantpart] which, if [51action],[consequences] 2,[plantpart] which, if [51action],[consequences]; and which, if [51action],[consequences] 20,[substance] which, if [52action],[consequences] 4,[substance] which, if [52action],[consequences]; and which, if [52action],[consequences] 20,[picture] which, if [53action],[consequences] 4,[picture] which, if [53action],[consequences]; and which, if [53action],[consequences] 10,door which, if [54action],[consequences] 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] 10,hatch which, if [54action],[consequences] 2,door which, if [54action],[consequences]; and which, if [54action],[consequences] 10,tools which, if [55action],[consequences] 2,tools which, if [55action],[consequences]; and which, if [55action],[consequences] 10,[weapon] which, if [55action],[consequences] 2,[weapon] which, if [55action],[consequences]; and which, if [55action],[consequences] 20,lever which, if [56action],[consequences] 4,lever which, if [56action],[consequences]; and which, if [56action],[consequences] 20,[creature] which if [61action],[consequences] 4,[creature] which, if [61action],[consequences]; and which, if [61action],[consequences] 20,[decoration] which, if [62action],[consequences] 4,[decoration] which, if [62action],[consequences]; and which, if [62action],[consequences] 20,statue, which if [63action],[consequences] 4,statue which, if [63action],[consequences]; and which, if [63action],[consequences] 20,face which, if [64action],[consequences] 4,face which, if [64action],[consequences]; and which, if [64action],[consequences] 20,magic effect which, if [65action],[consequences] 4,magic effect which, if [65action],[consequences]; and which, if [65action],[consequences] 20,mechanism which, if [66action],[consequences] 4,mechanism which, if [66action],[consequences]; and which, if [66action],[consequences]

- creature

1,spirit 1,animal 1,monster 1,vermin

- substance

4,[Substances.SoftSolid] 4,chunks of [Substances.Chunks] 4,[Substances.SlowLiquid] 4,[Substances.Powder] 4,dirt 4,dust 2,cobwebs

- regalia

2,crown 1,diadem 1,mitre 1,sceptre 1,orb 1,necklace 1,crozier

- 11action

1,touched 1,pushed 1,rubbed 1,hit 1,pulled 1,[anyaction]

- 12action

1,any object is inserted 1,touched 1,a specific kind of object is inserted 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

- 13action

1,lain upon 1,jumped upon 1,pushed 1,a specific kind of object is placed on it 1, a specific object (“key”) is placed upon it 1,[anyaction]

- 14action

1,jumped upon 1,pushed 1,pulled 1,broken 1,assembled 1,[anyaction]

- 15action

1,wrapped 1,moved 1,cut 1,touched 1,worn 1,[anyaction]

- 16action

1,pried open 1,pushed 1,touched 1,slid 1,assembled 1,[anyaction]

- 21action

1,a specific kind of object is inserted 1,pried open 1,any object is inserted 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

- 22action

2,drunk 1,something is dipped in it 1,a specific substance is mixed with it 1,drained 1,gazed at 1,[anyaction]

- 23action

1,closed 1,opened 1,pushed 1,a specific object (“key”) is inserted 1,filled 1,[anyaction]

- 24action

1,broken 1,pushed 1,slid 1,touched 1,pried open 1,[anyaction]

- 25action

1,moved 1,worn 1,put in its right place 1,broken 1,turned 1,[anyaction]

- 26action

1,turned 1,pulled 1,slid 1,broken 1,pushed 1,[anyaction]

- 31action

1,cleaned 1,sifted 1,scattered 1,dug in 1,mixed with another substance 1,[anyaction]

- 32action

1,tied to something 1,touched 1,cut 1,pulled 1,loosened 1,[anyaction]

- 33action

1,a specific object (“key”) is inserted 1,pried open 1,broken 1,pulled 1,any object is inserted 1,[anyaction]

- 34action

1,loosened 1,touched 1,swung 1,tied to something 1,pulled 1,[anyaction]

- 35action

1,worn 2,touched 3,cut 4,put on another object 5,moved 1,[anyaction]

- 36action

1,gazed into 1,touched 1,broken 1,pushed 1,pried open 1,[anyaction]

- 41action

1,buried 1,broken 1,moved 1,opened 1,assembled 1,[anyaction]

- 42action

1,a specific object is burned in it 1,a specific kind of object is burned in it 1,touched 1,gazed into 1,doused 1,[anyaction]

- 43action

1,slid 1,pushed 1,turned 1,broken 1,pulled 1,[anyaction]

- 44action

1,completed 1,read 1,spoken to 1,deciphered 1,erased 1,[anyaction]

- 45action

3,sat on 1,broken 1,opened 1,turned 1,slid 1,[anyaction]

- 46action

1,pulled 1,pushed 1,turned to the left 1,turned to the right 1,broken 1,[anyaction]

- 51action

1,watered 1,gazed at 1,pulled 1,burned 1,cut 1,[anyaction]

- 52action

1,tasted 1,touched 1,burned 1,cleaned 1,mixed 1,[anyaction]

- 53action

1,erased 1,touched 1,deciphered 1,cut or broken 1,gazed at 1,[anyaction]

- 54action

1,knocked on 1,pushed 1,opened 1,pulled 1,broken 1,[anyaction]

- 55action

1,put in place 1,moved 1,broken 1,used 1,pulled 1,[anyaction]

- 56action

1,jammed 1,pulled 1,pushed 1,turned 1,broken 1,[anyaction]

- 61action

1,fed 1,touched 1,moved 1,fought 1,spoken to 1,[anyaction]

- 62action

1,pushed 1,touched 1,slid 1,turned 1,pried open 1,[anyaction]

- 63action

1,its parts are assembled 1,touched 1,slid 1,turned 1,spoken to 1,[anyaction]

- 64action

1,spoken to 1,gazed at 1,pushed 1,any object is inserted 1,a specific object (“key”) is inserted 1,[anyaction]

- 65action

1,any spell is cast on it 1,a specific spell is cast on it 1,touched 1,spoken to 1,a specific object (“key”) is touched to it 1,gazed at 1,[anyaction]

- 66action

1,oiled 1,any object is inserted 1,pulled 1,broken 1,assembled 1,[anyaction]

- musicaction

1,sounded 1,played to a particular pattern or tune 1,broken

- eggaction

2,broken 2,hatched 1,rubbed 1,shaken 1,[anyaction]

- foodaction

3,eaten 2,cut open 1,burned 1,[anyaction]

- toyaction

2,played with 2,spoken to 2,cut open 1,destroyed 1,a specific object (“key”) is inserted 1,[anyaction]

- lightaction

2,lit 2,put out 2,shone on a particular place 2,gazed into 1,[anyaction]

- vehicleaction

2,moved 2,entered 2,pushed 1,[anyaction]

- altaraction

2,prayed at 2,sacrificed to 2,consecrated 2,desecrated 1,[anyaction]

- shellaction

2,listened to 1,broken 3,[21action] 1,[anyaction]

- grindstoneaction

3,[46action] 3,anything is sharpened on it 2,a specific thing is sharpened on it 1,[anyaction]

- anyaction

1,touched 1,any object is inserted 1,lain upon 1,jumped upon 1,wrapped 1,pried 1,a specific kind of object is inserted 1,drunk from 1,closed 1,broken 1,moved 1,turned 1,cleaned 1,a specific object (“key”) is inserted 1,loosened 1,worn 1,gazed at 1,buried 1,a specific kind of object is burned on it 1,slid 1,completed 1,sat on 1,pulled 1,sprinkled with liquid 1,tasted 1,knocked on 1,put in place 1,fed 1,pushed 1,a specific spell is cast on it 1,any spell is cast on it 1,spoken to

- consequences

1, causes instant death (save or die!)
4, causes major unavoidable damage
2, delivers a poison
6, causes major avoidable damage
6, summons or releases a monster
2, confines the victim
1, confines the whole party
3, entraps the victim
1, gives the victim a disease
1, gives the victim a permanent curse, -1d6 to ability
1, gives the victim a permanent curse, -2 to hit and damage
1, gives the victim a permanent curse, attracts monsters at double the usual rate
1, polymorphs the victim
1, *geases* the victim
1, gives the victim a permanent curse of losing items and treasure
4, gives a cursed magic item
2, curses one of the victim’s items
1, gives a false clue
1, gives misleading oracular advice
6, does minor unavoidable damage
6, does minor avoidable damage
6, summons or releases a minor monster
1, slows the victim temporarily
1, puts the victim to sleep temporarily
1, paralyzes the victim temporarily
1, blinds the victim temporarily
1, deafens the victim temporarily
1, strikes the victim mute temporarily
1, causes confusion
1, causes insanity
1, causes paranoia
1, causes rage
1, causes a compulsion
1, causes feeblemind
6, closes a passage
1, releases a hostile creature in a different area of the adventure
1, closes an access way in a different area of the adventure
1, activates a trap in a different area of the adventure
1, makes a different area of the adventure have a hazardous environment
1, destroys a treasure in a different area of the adventure
6, sounds an alarm
18, reveals hidden [subfeature]
8, opens a passage
2, opens a way up
2, opens a way down
1, confines a hostile creature in a different area of the adventure
1, opens an access way in a different area of the adventure
1, deactivates a trap in a different area of the adventure
1, neutralizes a hostile environment in a different area of the adventure
1, reveals a treasure in a different area of the adventure
1, reveals a clue in a different area of the adventure
1, enlarges victim’s size
1, reduces victim’s size
1, changes victim’s race
1, changes victim’s class
1, changes victim’s languages known
1, switches two of victim’s ability scores at random
9, has a chaotic effect, random every time (Roll d6, 1:[consequencesnoregress], 2:[consequencesnoregress], 3:[consequencesnoregress], 4:[consequencesnoregress], 5: [consequencesnoregress], 6:[consequencesnoregress])
12, opens a passage
8, gives a minor treasure
6, provides a key object for a different area
6, gives a clue to something in this area
6, gives a clue to something in a different area
3, summons or releases a benevolent being
3, summons or releases a neutral being
2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save
2, gives temporary protection from evil to the beneficiary
1, gives a temporary blessing to the party, +1 to hit, damage, save
1, gives temporary protection from evil to the party
4, gives a major treasure
3, gives a clue leading to a different adventure site (treasure map, etc.)
3, gives oracular advice
3, heals one person (one time only)
1, heals one person (once a day)
2, heals the party (one time only)
1, resurrects a dead party member (one time only)
2, gives experience points
2, gives +1 hp permanently
1, gives +1 permanent ability bonus
1, cures all diseases on the beneficiary
1, removes a curse from the beneficiary
1, gives a permanent “mutant” power benefit
1, gives the beneficiary 2d6 temporary hit points
4, gives a magic item
2, enchants one of the beneficiary’s items
9, [consequencesnoregress] and [consequencesnoregress]

- consequencesnoregress

1, causes instant death (save or die!)
4, causes major unavoidable damage
2, delivers a poison
6, causes major avoidable damage
6, summons or releases a monster
2, confines the victim
1, confines the whole party
3, entraps the victim
1, gives the victim a permanent curse, -1d6 to ability
1, gives the victim a permanent curse, -2 to hit and damage
1, gives the victim a permanent curse, attracts monsters at double the usual rate
1, gives the victim a disease
1, polymorphs the victim
1, *geases* the victim
1, gives the victim a permanent curse of losing items and treasure
2, gives a cursed magic item
2, curses one of the victim’s items
1, gives a false clue
1, gives misleading oracular advice
6, does minor unavoidable damage
6, does minor avoidable damage
6, summons or releases a minor monster
1, slows the victim temporarily
1, puts the victim to sleep temporarily
1, paralyzes the victim temporarily
1, blinds the victim temporarily
1, deafens the victim temporarily
1, strikes the victim mute temporarily
1, causes confusion
1, causes insanity
1, causes paranoia
1, causes rage
1, causes a compulsion
1, causes feeblemind
6, closes a passage
1, releases a hostile creature in a different area of the adventure
1, closes an access way in a different area of the adventure
1, activates a trap in a different area of the adventure
1, makes a different area of the adventure have a hazardous environment
1, destroys a treasure in a different area of the adventure
6, sounds an alarm
18, reveals hidden [subfeature]
8, opens a passage
2, opens a way up
2, opens a way down
1, confines a hostile creature in a different area of the adventure
1, opens an access way in a different area of the adventure
1, deactivates a trap in a different area of the adventure
1, neutralizes a hostile environment in a different area of the adventure
1, reveals a treasure in a different area of the adventure
1, reveals a clue in a different area of the adventure
1, enlarges victim’s size
1, reduces victim’s size
1, changes victim’s race
1, changes victim’s class
1, changes victim’s languages known
1, switches two of victim’s ability scores at random
8, gives a minor treasure
6, provides a key object for a different area
6, gives a clue to something in this area
6, gives a clue to something in a different area
3, summons or releases a benevolent being
3, summons or releases a neutral being
2, gives a temporary blessing to the beneficiary, +1 to hit, damage, save
2, gives temporary protection from evil to the beneficiary
1, gives a temporary blessing to the party, +1 to hit, damage, save
1, gives temporary protection from evil to the party
4, gives a major treasure
3, gives a clue leading to a different adventure site (treasure map, etc.)
3, gives oracular advice
3, heals one person (one time only)
1, heals one person (once a day)
2, heals the party (one time only)
1, resurrects a dead party member (one time only)
1, cures all diseases on the beneficiary
1, removes a curse from the beneficiary
2, gives experience points
2, gives +1 hp permanently
1, gives +1 permanent ability bonus
1, gives a permanent “mutant” power benefit
4, gives a magic item
2, enchants one of the beneficiary’s items

</sgtable>