Jump to content

GreeneggsnPelham

Veteran Member
  • Posts

    802
  • Joined

  • Last visited

Posts posted by GreeneggsnPelham

  1. Thank you for the kind words! Big ups to BStyles as well!

     

    -A ;)

     

    P.S. Guys, I know it's still early---but start posting screenshots of your work with the new kit! I'm slowly replacing my Lexington Av route (the one that'll become the full IRT division route) with the new pieces, so expect pics soon. I'm really eager though to see what your imaginations produce!

  2. It has come to my attention through Ish6 and others who have sent me IMs over AIM that there appears to be some problems and unnecessary prompts when trying to download the files from SendSpace. For now, please HALT ALL DOWNLOADS until you see that I have posted a new set of links. I know I'm not technically responsible for whatever happens to your computers, but the last thing I want is the first major download of this partnership to be plagued with unneeded crap from free websites. I'm working on this issue now and it should be rectified within the next hour or so.

     

     

    -A awave.gif

  3. Thanks guys. However, you'll notice that despite being under my KUID, BStyles IS credited as a co-creator in the config file, so this is shared work! Some of our projects (like this and the subway stations and terminals) will be joint projects, and others like signs/signals, el stations, el tracks, overhead signs, etc will be referenced as our respective solo works. Play around with these pieces gents, and please leave feedback in the NYCTA Support thread if there are any questions. P.S. Tunnels 3E, 3F, 4E and 4F have the center trackways 5m below the surface, so you'll need to raise them 5m off the base board to get that trackway to show (it's empty, so you'll have to manually add the tracks). The 1H-1J are transition pieces to hide any gaps when switching the way you drag and place tunnels, so you'll have to play around with those as well to get the desired result.

     

    Just spoke to B, the subway stations will be ready sometime Monday evening. He's still fine-tuning them, and then I have to extensively test them. Oh fun :D:P. In the meantime, it's back to the overhead sign texture library (still about 150 signs to make!), and rebuilding my Brighton pieces.

     

    -A ;)

  4. Happy Thanksgiving everybody.

     

    We at BDC, International are still forging ahead with a release date of tomorrow for the Subway Stations & Tunnel Kit, part I. As a reminder, just the subway tunnels and station variants will be available in the kit. You will have all the basic station set ups, listed below. Custom station add-ons, custom tunnel add-ons, signs, and signals will not be part of this first release. Remember, this is a Super pack, so things will be released in phases.

     

    Phase I Stations:

     

    -1 Track: Normal, and without a trackside wall (for off-set stations)

    -2 Track: Side platforms, Bypass station (Central Pk W) & Island platforms

    -3 Track: Side platforms & Island platforms

    -4 Track: Side Platforms, Island platform (normal express) and side/island combo [i.e. Penn Station or Atlantic Av on the IRT]

    -6 Track: Local station (135 St on the B/C)

     

    Phase I Tunnels:

    -Will include all 1T to 4T tunnel variations.

     

    Phase I Terminals:

    1T, 2T side, 2T island, 3T island, 4T island, 4T Island/Side

     

     

    The custom stations are going through a texture overhaul to be more realistic, and those will be released a short time after these initial ones. Along with the tunnels, these station variants should be very useful in getting you started on a route and should provide a really great foundation for whatever you have in mind. Remember, custom stations are just that---custom, so they probably wouldn't be used all that often. The custom station list includes City Hall Loop, Essex/Delancey, Lex/63rd, Chambers St, 59 St IND, Hoyt-Schermerhorn and DeKalb Avenue. Sit tight for those.

     

    Remember those dozen or so trackside signs I released awhile back? Well, wasn't it kinda annoying to look through a dozen signs to find what you wanted? Guess what? Now you don't have to do that anymore. Thanks to a breakthrough using Streadway's fantastic BDSES script, I've created a programmable sign that uses both a texture library and editable text for use in the NYCTA system. You choose what sign background you'd like (Speed Limit, ST, GT, Diverge, etc), and program whether you want the top or bottom value showing (some signs have numbers on top, some on bottom) and voila! Your sign is made! Below is a screenshot of the menu and some possibilities of what you can have. Where there is no editable text needed for a sign, you can set both speed limit values to blank. So, no more sifting through signs! Just plunk one of these bad boys down and you're good to go! This will be included in the Phase II release along with my revamped signals and overhead destination signs. The overhead sign itself is finished, it's just the texture library that's being worked on--I never realized how many different sign readings are in the subway! Enjoy the holiday, and look forward to that release tomorrow. There is NO specified time, though it will be before midnight, so keep checking back here, or subscribe to the thread for alerts and a download link.

     

    TracksideSign.png

     

    -A :wave:

     

    P.S. To all the haters out there, we value your input as well. ahehe.gifacool.gif

  5. From the Super Pack Development Thread over on Trainz Forums:

     

    Will this station pack include the deep tunnel stations with rounded walls/ceilings such as Lexington Ave 53rd/42nd Streets' date=' B'way Nassau/High Street or Roosevelt Island[/quote']

     

    No it won't. If you've read the thread and/or followed the development for the last two years, it's impossible to recreate all 468 NYCTA subway stations. This package is intended to cover the most widely used stations so that way you guys will be able to re-create a realistic route without a lot of back-breaking work. The tentative final listing for the Subway Station Kit is as follows (mind you, the tunnel kit is being currently finalized)....

     

    The naming scheme has been simplified to help locate the stations easier. The # is how many tracks and the letter is the variation. A is normally local, B is express and C/beyond are variations. So "2A" is a 2 track local while "4B" is a four track express station. This naming scheme will be implemented on ALL stations, tunnels, tracks, etc for the entire kit. For the tracks, the numbers will be how many tracks, and the letters will just be used for different variations, in no specific order, so there could be a track 1J, 2E, 3C, etc.

     

    Stations (will include start pieces, end pieces and splines)

     

    Station 1A- simple 1T model

    Station 1B- no trackside wall (for 'off-set stations')

    Station 1C- IRT City Hall Loop

    Station 2A- Side platforms

    Station 2B- Island Platform

    Station 2C- Island Station, one track side wall. [for offsets like Union Square IRT]

    Station 2D- Bypass Station (Central Pk West & IRT on Eastern Pkwy)

    Station 2E- Lexington Av/63 St

    Station 3A- Side platforms

    Station 3B- Island Platforms

    Station 3C- BMT Essex/Delancey Sts

    Station 4A- Side platforms

    Station 4B- Island Platforms

    Station 4C- Side & Island Platforms (42 St/PABT, IRT Penn Station, IRT Atlantic Av)

    Station 4D- IND 59 St/Columbus Circle

    Station 4E- BMT Chambers St

    Station 6A- Side Platforms (135 St/St. Nicholas Av)

    Station 6B- DeKalb Avenue

    Station 6C- Hoyt-Schermerhorn Sts

     

    Terminals:

    1A- Simple 1T terminal

    2A- Side platforms (IRT Flatbush Av)

    2B- Island Platform

    3A- Island Platforms (Main St/Flushing)

    4A- Island Platforms

    4B- IRT Penn Station/Atlantic Av/IND 42-PABT

     

    Miscellaneous Objects:

    Stairs, Benches, Trash Cans, Maps, Advertisement Posters

    Overhead Destination Signs with changeable textures [still working on gathering the entire library]

    Train Arrival Boards with changeable textures [need to start a library]

    Turnstiles, Booths, Elevators

    Station Name Signs (hanging and wall-mounted)

    Single & Double beams, light fixtures, side & island platforms

     

    Please note that the miscellaneous portion of the kit will not be released before Thanksgiving. Our priority is releasing the subway stations/terminals and the tunnels before next weekend, so please refrain from asking when things are going to be released. If there is a change it WILL be posted here.

     

    -A :wave:

     

    He said the pic is his ,he took it from the warehouse

     

    After the fact, yes. But it's still important to make that clear when you post a picture first. It may seem small potatoes to you, but it's a big deal. No hard feelings though Strain. We're just trying to protect you sir! But, the entrance does look really good!

  6. Brighton Express:

     

    I never said I was completely finished handing out delicious eye candy--

     

    4T "Penn Station" Terminal-

     

    NYCTATerminal4B.png

     

    Multiple-lane surface tracks. I replaced old outdated ones I had used on the Dyre line previously.

     

    NYCTASurfaceTrack3C.png

     

    NYCTASurfaceTrack3B.png

     

    NYCTASurfaceTrack2B.png

     

    NYCTASurfaceTrack2A.png

     

    NYCTASurfaceTrack4A.png

     

    They come in the same variations, just two different ballast colors.

     

    And a small update for you guys project wise--I am rebuilding the Brighton-line stations that I was working on previously. The Prospect Park, Church, Cortelyou & Newkirk Plaza stations will stay the same because they employed the current "start object-spline-end object" building scheme we're currently using for the subway kit. However, the local stations south of there (Avs H, J, M, & Neck Rd), and express stations (Kings Hwy, Sheepshead Bay, Brighton Beach) will need their stations rebuilt to match the standards of the others. The Southern BMT is still several months away, but I'm currently cleaning house on obsolete items on my computer [not throwing them away, simply quarantining them to prevent mix-ups] and wherever I can reconstruct old items to fit current standards, I will. The signals & signs will be getting a modest makeover to fit these new tunnels! Lots of work before the Thanksgiving holidays, so hopefully something can be released to you all before next Friday so you can enjoy the long weekend a little more! :D

     

    -A

  7. I couldn't fall asleep tonight without handing out MORE gifts, now could I???

     

    trainz2012-11-1422-29-09-42.png

     

    trainz2012-11-1421-41-48-81.png

     

    trainz2012-11-1421-41-34-30.png

     

     

     

     

     

     

     

    trainz2012-11-1422-29-32-63.png

     

    trainz2012-11-1421-41-17-10.png

     

    trainz2012-11-1421-41-09-39.png

     

    trainz2012-11-1421-41-22-85.png

     

    And a bonus WIP (not sure about a release yet, it's too early to tell)

     

    trainz2012-11-1422-22-37-35.png

     

     

    Only one not included is the 1T because I'm tired, lol. You'll get it tomorrow gents!

     

    Enjoy!

     

    -A

     

    P.S. Due to attachment point problems and the general f**kery of 3DS max, the 3T splines/ends/terminal will only have the outer two tracks with attachment points. You'll have to place the middle track manually because the attachment points for the object-spline connector and the track itself are too close together to fix, and if I shifted the entire 3T model, I'd have to shift over the ENTIRE tunnel and station set, which is too much work.

     

    P.P.S. I know the LCD on the R32-C sucks guys--still working on those, :D

  8. Adding some terminal pieces to the subway set...

     

    Enjoy the WIP eye-candy gentlemen....

     

    TurnstilesNYCTA.png

     

    NYCTATerminal1A.png

     

    2TTerminalNYCTA.png

     

    Still to be done:

     

    2T Island Terminal

    3T Island Terminal (Main St (7)<7>)

    4T Island Terminal (IRT Atlantic/Penn Sta)

    4T Island Terminal (normal 2 island layout)

     

    The last two are inspired by Magicland's original SCS; he had a 4T terminal like Atlantic Av on the IRT. I figured that even though the 1T, 2T Island, and 4T's don't exist in the subway, they'll be wonderful additions for those doing fictional routes. For 6T terminals, you'll have to use various subway pieces that I've released and/or kitbash from built-in items and those found on the DLS.

     

    Enjoy!

     

    -A

     

    P.S. In anticipation to this question: Yes, I will try my best to have those exit signs editable for multiple lines of text, which is why they're currently blank.

  9. Do you just directly upload to Youtube from Fraps? If not, what video editor do you use? Fraps makes the videos a ridiculously large size, and I used Pinnacle VideoSpin for my BART video, and it came out crappy compared to the original footage from Fraps.

     

    Any pointing in the right direction will be greatly appreciated!

     

    -A :cool:

     

    (Until I get an answer on the youtube question, the video I have of my (5) from the middle track at Jackson Av to Brooklyn Bridge is on hold in the queue).

     

    P.S. I just realized this---holy crap those are my station walls in your route! Thanks for the subliminal shoutout! :)

  10. I am very impressed by these videos. Great work! Usually I am a stickler for accurate track geometry, but you've got it down sir!

     

    I'll be uploading some videos along the same lines within the next few days. My (5) route is done from both termini to Bowling Green. I'll do an express video going Manhattan bound. Btw, which program did you use to capture the video?

     

    Again, great work and keep it up!!! :tup::tup::tup::tup:

     

    -A :cool:

  11. Check out cgtextures.com; that's where I get most of my textures from. Sea Beach line was part of the original original super beta NYCTA line I was building before I received the huge set of single-line diagrams. As you know, that entire project has been moved in favor of the (4)(5)(6). I don't think I'll be releasing the original system I created last year.

  12. I'm not sure about the first question. Perhaps someone else can take a crack at it?

     

    For the poles error, open the asset for edit in explorer. Then, load up PEV's PM2IM software. Under the options tab, select "strip textures".

     

    Select: File>Open to find the .im file in the folder that's already opened for edit.

     

    When you select the file, a lot of gibberish should show up on screen, with the last line saying "conversion is done". After this, simply re-commit the asset and you should be fine. This was a problem with most of his cars depending on the "personality" of your computer. Long story short, that poles.texture file is referencing the wrong area of the mesh. By stripping the textures and reconverting the .im file, you're putting everything back in its place.

     

    Hope this helps!

  13. This is some really awesome stuff guys, I'm impressed! :tup:

     

    I spoke to the author of the subway tunnels a few days ago, and he was a bit shifty/ambiguous on whether or not I could release the tunnels, since I'm the only one that has the real working .ims/etc. Apparently he doesn't have them anymore?....I don't know. Anyway, I will have to think long about this because:

     

    1) The textures/designs were based off BStyles' original betas I received last year. When we were divvying up the super pack, we gave responsibility for the tunnels to this creator.

     

    2) I have the means to replicate all of the tunnels myself, and through my own hard work become "creator" of the tunnels, but why waste all that time?

     

    3) If I were to release them, the original author would still get credit. It's still a matter of permission, and once my (4)(5)(6) goes out, the issue of release will be a moot point anyway.

     

    Once homework is out of the way this weekend, I will see about getting the (4)(5) resumed in Brooklyn to their respective terminals.

     

    Once again guys, keep up the great work!

     

    -A :cool:

  14. It doesn't matter if it "doesn't look as good as some of the stuff on here". Patience and determination is what gets you really good looking models. BStyles and I still have the very first pictures of my attempts at a subway station last year---it was so atrocious it made Chambers St (J)(Z) look beautiful by comparison. And if you thumb back through this thread, you can see the evolution of my subway signals--the first ones were "meh", but as I spent more time on them, they got better and better with input from forum members and BStyles himself. So, don't be afraid to post stuff up here, even if you may not think it's stellar. It's the first step in perfecting what you have in mind for a final product. Despite being a content creator almost exclusively now, I am still a huge fan of looking at what other people can come up with! :tup::tup:

     

    -A :cool:

  15. I spoke to BStyles last month--he is on hiatus for personal reasons that I cannot disclose. When I hear from him again, I'll be sure to let everyone know.

     

    As for me, I recently started school again this semester, and I've been busy with that and work. Not to mention, I am working on completing the BART route for fellow user Rocky, who is a supervisor--they hope to use it in future online training for their TOs. This may be the beginning of a relationship with BART that turns into employment, so I'll have to put that first.

     

    I will not be including PATH stations, as it is a NYC subway route. As I'm on a "rotating" basis with my three current projects, NYCTA is next up to be revisited. I'll probably alternate between that and BART for the next several weeks to keep things fresh.

     

    Things aren't dead you guys--just a little busy! And I'd like to see others in the forum spice things up and contribute with their own route pics, etc! Step it up fellas!

     

    -A :cool:

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.