Jump to content

Attention: In order to reply to messages, create topics, have access to other features of the community you must sign up for an account.
Sign in to follow this  
Fan Railer

OpenBVE Milestone: The Amtrak (GE) Genesis Is Released

Recommended Posts

I was VERY happy when I was notified that this had been released. You can download it here (http://www.mediafire...ye8o4obq906bz2e) The next and probably final update will see the addition of the unique compressor sound that is so commonly associated with the Genesis Series. Keep in mind that this file only includes the exterior files and some basic operational files. In order for the train to be fully functional, a lot of personal file manipulation is needed. If you wish to receive a copy of the processed file from me, shoot a pm my way. Enjoy :)

Edited by Harry
  • Upvote 1

Share this post


Link to post
Share on other sites

UPDATE: To make it easier on you, here is a Genesis pack from me. It is modified to use the railjet cars which are easier on lower spec'd processors an graphics cards. All the sound files are in place, as well as the panel and the locomotive placement. This makes the pair of trains easily editable in terms of shortening (trust me, you won't be lengthening 3 loco + 18 car trains). As a note for people with lower cpu specs, the shorter you make trains, the more fps you will get out of the game.

Enjoy: http://www.mediafire...3z9f04r3s37j55h

Edited by Fan Railer

Share this post


Link to post
Share on other sites

Looks like a revised version of the Genesis has been uploaded

with a pushme-pullme consist and alternating ditch lights on the locomotive like the real thing!

 

Go to http://www.mediafire.com/openbve

Scroll the list and download ZIP file "OpenBVE Train 1991_xBBx~DLoc_A1.435~0021.03_GExx~Pxxx_AMTK..."

 

Here are videos showing the alternating lights

Share this post


Link to post
Share on other sites

I actually prefer the original object file without the alternating ditches. The are only supposed to be alternating when leaving a station, going through a yard, or a crossing.

Share this post


Link to post
Share on other sites

I actually prefer the original object file without the alternating ditches. The are only supposed to be alternating when leaving a station, going through a yard, or a crossing.

 

 

Not sure how that would be done, considering the limitations of the standard openBVE animation variables.

Maybe with custom plugin variables and route beacons.

 

Real Amtrak ditch lights alternate when the horn is activated.

That's all done via the industrial PLC software in the onboard computers. I wish openBVE had such logic available.

I prefer the alternating ditch lights, it adds interest to the exterior, but they should only alternate with the horn.

 

I think you could do a quick mod and choose the headlights you want by editing the Ex???.Animated files.

There are several headlight objects that are in that big "appliance" folder with each train.

along with a ton of objects that don't have anything to do with this Genesis train.

Edited by Wob

Share this post


Link to post
Share on other sites

Update: I have completed a preliminary version of the P32AC-DM and have posted the download link to in the preview video on Youtube:

http://www.youtube.com/watch?v=4fm62MLSLIk

I will also be experimenting with a P42AC (with no HEP load) design, which is likely to be released later today. Enjoy, and I appreciate feedback.

Edited by Fan Railer

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  


×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.