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GreeneggsnPelham

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Everything posted by GreeneggsnPelham

  1. I think I know your problem, Strain. You cannot connect multi-track splines to other multi-track splines. If you're attempting to connect a multi-track tunnel to the currently available version of any of my multi-track stations, those tunnels leading into and out of the station need to be single track tunnels. It's not exclusive to our set, it's a universal rule when using multi-track splines in Trainz itself. This is because those 3-in-1 stations I created are technically "multi-track" splines. The new ones, when released, will be objects and splines. I might have a remedy to our issue with the deadline on the stations. We'll see! -A
  2. I haven't heard from BStyles yet, supposedly he's in Hong Kong at the moment, so reaching him has been unsuccessful thus far. I will see what I can accomplish on my end of the field for those stations. -A
  3. Post the KUIDs of the faulty assets in the Support thread and I'll get on that ASAP. Thanks for the heads up!
  4. Thank you for the kind words! Big ups to BStyles as well! -A P.S. Guys, I know it's still early---but start posting screenshots of your work with the new kit! I'm slowly replacing my Lexington Av route (the one that'll become the full IRT division route) with the new pieces, so expect pics soon. I'm really eager though to see what your imaginations produce!
  5. New Download Links for the Subway Tunnel Kit are below: http://www.mediafire.com/?zlsx3d7xxvixz5z http://www.mediafire.com/?7hwfbk5v0k0zcb3 http://www.mediafire.com/?atq827raii9qv7q http://www.mediafire.com/?4es6en2khk40rmd http://www.mediafire.com/?b1eg5qqryy6pvfh Sorry for the delayed inconvenience guys and thanks to those who were quick to point out the problems! -A
  6. It has come to my attention through Ish6 and others who have sent me IMs over AIM that there appears to be some problems and unnecessary prompts when trying to download the files from SendSpace. For now, please HALT ALL DOWNLOADS until you see that I have posted a new set of links. I know I'm not technically responsible for whatever happens to your computers, but the last thing I want is the first major download of this partnership to be plagued with unneeded crap from free websites. I'm working on this issue now and it should be rectified within the next hour or so. -A
  7. Thanks guys. However, you'll notice that despite being under my KUID, BStyles IS credited as a co-creator in the config file, so this is shared work! Some of our projects (like this and the subway stations and terminals) will be joint projects, and others like signs/signals, el stations, el tracks, overhead signs, etc will be referenced as our respective solo works. Play around with these pieces gents, and please leave feedback in the NYCTA Support thread if there are any questions. P.S. Tunnels 3E, 3F, 4E and 4F have the center trackways 5m below the surface, so you'll need to raise them 5m off the base board to get that trackway to show (it's empty, so you'll have to manually add the tracks). The 1H-1J are transition pieces to hide any gaps when switching the way you drag and place tunnels, so you'll have to play around with those as well to get the desired result. Just spoke to B, the subway stations will be ready sometime Monday evening. He's still fine-tuning them, and then I have to extensively test them. Oh fun . In the meantime, it's back to the overhead sign texture library (still about 150 signs to make!), and rebuilding my Brighton pieces. -A
  8. Links removed for the time being due to potential spam/program installations being thrust upon those who try to download. Refer to my latest post for further instructions.
  9. Happy Thanksgiving everybody. We at BDC, International are still forging ahead with a release date of tomorrow for the Subway Stations & Tunnel Kit, part I. As a reminder, just the subway tunnels and station variants will be available in the kit. You will have all the basic station set ups, listed below. Custom station add-ons, custom tunnel add-ons, signs, and signals will not be part of this first release. Remember, this is a Super pack, so things will be released in phases. Phase I Stations: -1 Track: Normal, and without a trackside wall (for off-set stations) -2 Track: Side platforms, Bypass station (Central Pk W) & Island platforms -3 Track: Side platforms & Island platforms -4 Track: Side Platforms, Island platform (normal express) and side/island combo [i.e. Penn Station or Atlantic Av on the IRT] -6 Track: Local station (135 St on the B/C) Phase I Tunnels: -Will include all 1T to 4T tunnel variations. Phase I Terminals: 1T, 2T side, 2T island, 3T island, 4T island, 4T Island/Side The custom stations are going through a texture overhaul to be more realistic, and those will be released a short time after these initial ones. Along with the tunnels, these station variants should be very useful in getting you started on a route and should provide a really great foundation for whatever you have in mind. Remember, custom stations are just that---custom, so they probably wouldn't be used all that often. The custom station list includes City Hall Loop, Essex/Delancey, Lex/63rd, Chambers St, 59 St IND, Hoyt-Schermerhorn and DeKalb Avenue. Sit tight for those. Remember those dozen or so trackside signs I released awhile back? Well, wasn't it kinda annoying to look through a dozen signs to find what you wanted? Guess what? Now you don't have to do that anymore. Thanks to a breakthrough using Streadway's fantastic BDSES script, I've created a programmable sign that uses both a texture library and editable text for use in the NYCTA system. You choose what sign background you'd like (Speed Limit, ST, GT, Diverge, etc), and program whether you want the top or bottom value showing (some signs have numbers on top, some on bottom) and voila! Your sign is made! Below is a screenshot of the menu and some possibilities of what you can have. Where there is no editable text needed for a sign, you can set both speed limit values to blank. So, no more sifting through signs! Just plunk one of these bad boys down and you're good to go! This will be included in the Phase II release along with my revamped signals and overhead destination signs. The overhead sign itself is finished, it's just the texture library that's being worked on--I never realized how many different sign readings are in the subway! Enjoy the holiday, and look forward to that release tomorrow. There is NO specified time, though it will be before midnight, so keep checking back here, or subscribe to the thread for alerts and a download link. -A :wave: P.S. To all the haters out there, we value your input as well.
  10. From the Super Pack Development Thread over on Trainz Forums: After the fact, yes. But it's still important to make that clear when you post a picture first. It may seem small potatoes to you, but it's a big deal. No hard feelings though Strain. We're just trying to protect you sir! But, the entrance does look really good!
  11. That doesn't matter. Never post pics of a model that isn't your own without that author's permission or crediting them. That's s no no sir
  12. For now, just for the terminal pieces. B and I have a deadline to meet for release and it looks like there is A LOT of work to still be done. So, please be patient. The subway tunnel and station kit is our first priority. Any add-ons will have to wait. -A
  13. Trust me Brighton--it can and will get better. This my solo work so far this week--but when B and I hook up on projects and put our minds together---mind blowing stuff comes out of those long meetings! -A
  14. Brighton Express: I never said I was completely finished handing out delicious eye candy-- 4T "Penn Station" Terminal- Multiple-lane surface tracks. I replaced old outdated ones I had used on the Dyre line previously. They come in the same variations, just two different ballast colors. And a small update for you guys project wise--I am rebuilding the Brighton-line stations that I was working on previously. The Prospect Park, Church, Cortelyou & Newkirk Plaza stations will stay the same because they employed the current "start object-spline-end object" building scheme we're currently using for the subway kit. However, the local stations south of there (Avs H, J, M, & Neck Rd), and express stations (Kings Hwy, Sheepshead Bay, Brighton Beach) will need their stations rebuilt to match the standards of the others. The Southern BMT is still several months away, but I'm currently cleaning house on obsolete items on my computer [not throwing them away, simply quarantining them to prevent mix-ups] and wherever I can reconstruct old items to fit current standards, I will. The signals & signs will be getting a modest makeover to fit these new tunnels! Lots of work before the Thanksgiving holidays, so hopefully something can be released to you all before next Friday so you can enjoy the long weekend a little more! -A
  15. I couldn't fall asleep tonight without handing out MORE gifts, now could I??? And a bonus WIP (not sure about a release yet, it's too early to tell) Only one not included is the 1T because I'm tired, lol. You'll get it tomorrow gents! Enjoy! -A P.S. Due to attachment point problems and the general f**kery of 3DS max, the 3T splines/ends/terminal will only have the outer two tracks with attachment points. You'll have to place the middle track manually because the attachment points for the object-spline connector and the track itself are too close together to fix, and if I shifted the entire 3T model, I'd have to shift over the ENTIRE tunnel and station set, which is too much work. P.P.S. I know the LCD on the R32-C sucks guys--still working on those,
  16. Adding some terminal pieces to the subway set... Enjoy the WIP eye-candy gentlemen.... Still to be done: 2T Island Terminal 3T Island Terminal (Main St ) 4T Island Terminal (IRT Atlantic/Penn Sta) 4T Island Terminal (normal 2 island layout) The last two are inspired by Magicland's original SCS; he had a 4T terminal like Atlantic Av on the IRT. I figured that even though the 1T, 2T Island, and 4T's don't exist in the subway, they'll be wonderful additions for those doing fictional routes. For 6T terminals, you'll have to use various subway pieces that I've released and/or kitbash from built-in items and those found on the DLS. Enjoy! -A P.S. In anticipation to this question: Yes, I will try my best to have those exit signs editable for multiple lines of text, which is why they're currently blank.
  17. Hey Guys, I'm FINALLY BACK!!!!!!!!!!!!!!!! -A
  18. Do you just directly upload to Youtube from Fraps? If not, what video editor do you use? Fraps makes the videos a ridiculously large size, and I used Pinnacle VideoSpin for my BART video, and it came out crappy compared to the original footage from Fraps. Any pointing in the right direction will be greatly appreciated! -A :cool: (Until I get an answer on the youtube question, the video I have of my from the middle track at Jackson Av to Brooklyn Bridge is on hold in the queue). P.S. I just realized this---holy crap those are my station walls in your route! Thanks for the subliminal shoutout!
  19. I am very impressed by these videos. Great work! Usually I am a stickler for accurate track geometry, but you've got it down sir! I'll be uploading some videos along the same lines within the next few days. My route is done from both termini to Bowling Green. I'll do an express video going Manhattan bound. Btw, which program did you use to capture the video? Again, great work and keep it up!!! :tup::tup::tup::tup: -A :cool:
  20. That R142 is by Alexander55 and will be rendered obsolete soon by the new R142 being designed by BStyles and our content development firm. Also, the one from the pictures is very poly heavy, so I'd advise against using it at all, unless you're remaking Pelham 123
  21. Check out cgtextures.com; that's where I get most of my textures from. Sea Beach line was part of the original original super beta NYCTA line I was building before I received the huge set of single-line diagrams. As you know, that entire project has been moved in favor of the . I don't think I'll be releasing the original system I created last year.
  22. Check and see if you might have accidentally painted over the numbers while reskinning. Magicland uses a "texture map", so all the textures are usually under one picture/file.
  23. My ears felt like I was in some random club in Europe, but the video was awesome. I need to backtrack here and find the video the above poster did of triggers and my timer signals.
  24. I'm not sure about the first question. Perhaps someone else can take a crack at it? For the poles error, open the asset for edit in explorer. Then, load up PEV's PM2IM software. Under the options tab, select "strip textures". Select: File>Open to find the .im file in the folder that's already opened for edit. When you select the file, a lot of gibberish should show up on screen, with the last line saying "conversion is done". After this, simply re-commit the asset and you should be fine. This was a problem with most of his cars depending on the "personality" of your computer. Long story short, that poles.texture file is referencing the wrong area of the mesh. By stripping the textures and reconverting the .im file, you're putting everything back in its place. Hope this helps!
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