Jump to content

The Official BVE/OpenBVE Thread


Recommended Posts


  • Replies 437
  • Created
  • Last Reply

It's called using 7-zip to compress files. 7-zip only takes one copy of every unique file and adds it to the archive, but it remembers where to distribute the files when you extract them. This saves a LOT of space. Winrar doesn't do that lmao.

 

The only difference of 7-zip and Winrar is that 7-zip is free and Winrar is technically not. It also depends on the file you are compressing, it some cases Winrar slightly beats 7-zip. In cases of smaller files, you'll only see a difference of a few kilobytes between the two compression software. Also if you only deal with Windows, you'd ideally just use 7-zip since it doesn't work on Mac or Linux.

Link to comment
Share on other sites

Preview of several openBVE projects approaching release in 2015:
 

 

The only difference of 7-zip and Winrar is that 7-zip is free and Winrar is technically not. It also depends on the file you are compressing, it some cases Winrar slightly beats 7-zip. In cases of smaller files, you'll only see a difference of a few kilobytes between the two compression software. Also if you only deal with Windows, you'd ideally just use 7-zip since it doesn't work on Mac or Linux.

There are 7z compatible programs out there for both mac and linux. I use them.

Link to comment
Share on other sites


Singles, singles everywhere lol. 7 car train with two triplets and a single car in the middle. This configuration is also one of the only configurations where the 4 motor cars and 3 trailer cars on the train actually correspond to the correct exterior, due to openBVE's inflexibility in where it actually places motor cars and trailer cars.

Link to comment
Share on other sites


Metro-North Railroad Bombardier M7 / Kawasaki M8 Frankentrain Pack for OpenBVE.

 

Ever wanted to operate an M7 train on a route with overhead wires but no third rail? Now, with the advent of the M8 single trailer car, you can =D

 

This train is highly detailed and advanced. Refer to the M7 readme for all the relevant info.

 

Credits list:

-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]

-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios

-Exterior model: Manuel Alejandro Mejias Palacios

-Physics: Fan Railer (Mike Kam)

-Project coordinator & BETA tester: Fan Railer (Mike Kam)

-Invaluable reference material (for physics): Gregory Grice

 

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

 


Link to comment
Share on other sites


Metro-North Railroad Kawasaki M8 EMU V1.0 Packs for OpenBVE

Full Version contains all 176 different train configurations.

Lite Version contains only 21 different train configurations.

 

This train is highly detailed and advanced. Keep reading for full details.

 

The M8 electric multiple unit was built in the between the 2000s and early 2010s for the Metro-North Commuter Railroad. Seating layout is not 100% accurate as of this release.

 

These packs come with both the married pair and the single (cabless) trailer car. Every possible consist configuration for trains 2 to 12 cars in length (realistic and fictional) is included in this the "Full" pack, while the "Lite" pack contains only the 21 realistic consist configurations (for those people who are short on hard drive space).

 

In addition, hours of coding were put in to animating the 3D engineer's cab. Note that the cab's train status and diagnostic displays are semi-animated/semi-functional, as is the AC - DC mode selector switch.

 

Train acceleration physics also vary based on the ratio of motorized cars to trailer cars in the consist. As logic dictates, a 100% motorized train will hold maximum starting acceleration and reach top speed faster than a train that is only 80% or 60% motorized. In addition, the tractive effort meter on the cab display is dynamic in nature; a 100% motorized train requires less tractive effort per car to achieve rated acceleration than a train that is less than 100% motorized.

 

Finally, note the placement of the cab doors throughout the consist; the end cars will have their cab doors closed, while the middle cars have them open.

 

The cab signalling on version 1.0 is not yet functional, but as soon as a route is coded that can make use of the cab signalling system, a plugin will be drafted and this pack will be updated to version 2.0.

 

Version 2.0 will also include animated destination signage, a detailed lavatory, and updated door sounds and seating layout.

 

 

Credits list:

-Sounds: Fan Railer (Mike Kam)[general sound programmer] & William McMorris [high quality announcement chime, buzzer sound, & combined throttle/brake controller "click"]

-Engineer's Cab (3D): Manuel Alejandro Mejias Palacios

-Exterior model: Manuel Alejandro Mejias Palacios

-Physics: Fan Railer (Mike Kam)

-Project coordinator & BETA tester: Fan Railer (Mike Kam)

-Invaluable reference material (for physics): Gregory Grice

-File compression: Max Diamond (Dj Hammers)

 

IMPORTANT: Please do not redistribute this train pack. This pack is only to be made available via sanctioned sites, ie, BVEstation & Fan Railer's Mediafire page.

 

Technical information:

 

Power system:  750 VDC Third Rail ; 12.5 kV 60 Hz AC / 25 kV 60 Hz AC Catenary

Axles arrangement: Bo'Bo'

Service weight (empty motor; average): 144,291 lbs

Service weight (empty trailer; average): 110,230 lbs

Starting acceleration (MIN PWR; P1): 0.5 mph/s

Starting acceleration (MAX PWR; P6): 2.0 mph/s

Continuous acceleration (dependent on motor:trailer ratio): 2.0 mph/s @ 28 - 35 mph ; 0.39 - 0.47856 mph/s @ 100 mph

Minimum reduction brake rate (MIN BK; B1): 0.75 mph/s

Full service brake rate (MAX BK; B4): 3.0 mph/s

Emergency brake rate (EMER): 3.355 mph/s

Propulsion system: Mitsubishi Electric - Sojitz (Melco) AC propulsion

Traction motor rating: 270 hp

Rated power (per car): 1080 hp

Service speed: 80 mph

Maximum design speed: 100 mph

Gauge: 4 ft 8.5 in

Length between couplers: 85 ft 0 in

Vehicle Width: 10 ft 6 in

Rail to Roof Height: 12 ft 11.5 in to ~ 14 ft

Distance Between Truck Centers: 59 ft 6 in

Truck Wheel Base: 8 ft 6 in

Wheel Diameter (New): 36 in

 

 

Essential Operating Tips:

For openBVE purposes, this train has 6 power points, one for each major cab signal limit. Each point will increase acceleration proportionally.

P1 - 15 mph (24 km/h); 0.5 mph/s

P2 - 30 mph (32 km/h) 

P3 - 45 mph (72 km/h)

P4 - 60 mph (96 km/h)

P5 - 80 mph (128 km/h); 2.0 mph/s

P6 - 100 mph (160 km/h); 2.0 mph/s

 

For openBVE purposes, this train has 4 service brake points, each increasing the brake rate by increments of 0.75 mph/s.

B1 - B3 are dynamic/regenerative brake only.

B4 blends in friction brakes to achieve full service brake rate of 3.0 mph/s.

 

IMPORTANT; How to operate the pantograph (switch between AC-DC and vice versa):

Hit "3" to turn ATS off and lower pantograph (AC-DC), hit "2" to turn ATS on and raise pantograph (DC-AC). It is recommended that you only make the AC-DC switch while moving. Do not make the DC-AC switch while moving, as activating the ATS from "off state" will immediately apply emergency brakes; thus, only raise the pantograph when the train is stopped. Hopefully, a plugin for V2.0 will remove this requirement.

 



 

Thanks for downloading and enjoy =)

 

Since no real LIRR / MNCR routes exist yet, here is a list of recommended routes to run this train on:




4. http://www.celtictrainsim.com/routesdl.html (Ballyfeckin & Waterville Route)



Link to comment
Share on other sites

  • 3 months later...
  • 2 weeks later...
  • 1 month later...
  • 2 weeks later...
  • 1 month later...
  • 1 month later...

Added flashing ditch lights courtesy of Tom Cain. Ditch lights remain off at 0 speed, flash between 0 and 30 mph, and stay on constantly above 30 mph. Also provide a more detailed cab function preview lol. Enjoy =)

 

Download the pack here:


Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Reply to this topic...

×   Pasted as rich text.   Restore formatting

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.