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Trainz Sim NYCTA Pics


Strain

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Can probably be edited in game after it has been exported. It's not that hard if you're using one texture.

 

@Strain I have no idea how scripts work, nor does it look like i'm going to. I do not have the brain cells for such a task. I will, however, keep putting out objects and work on the website it is to be hosted on, at a later date.

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Ok i know B said that he"ll be updating you guys bout Greens's stuff but i just had to update you guys sorry B.

 

"Here are some WIP shots of the Subway stations. They're about 70% done. All splines have been imported into the game and I'm currently working out the kinks for the start/end objects as far as attachment points go. One track stations are in game and look superb--2T objects are being PITAs, so I won't even continue to the higher track versions until these are worked out. The tunnels in these shots are the incomplete new tunnels, before I sent them to BStyles to get touched up. What you saw from his post (the tunnels with the fantastic lighting job)--those ones are the final versions that will be released. I just used these to show off how well they look with the stations. Enjoy!"

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trainz2012-10-2901-01-24-80.png

 

-A awave.gif

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icon4.png ANNOUNCEMENT: NYCTA Subway Station Kit v3 is COMPLET

 

That's right fellas--don't adjust the brightness on your screens or check to see if the prescription of your eyes or glasses is incorrect! The stations are finished and boy are they a beauty. While I won't overload and post 50+ images of every single layout, I thought I would share some shots of the two stand-outs IMO, IRT City Hall and DeKalb. These were my favorite to design and texture and they look damn near realistic in the shots. It took literally 15 seconds each to create these stations, so the ease of working with these new kits is going to be amazing. I'm still going to match them against BStyles' tunnels, but for now, after a long month of slaving away---I present to you the fruits of my labor. Thanks again for all of the support, motivation and kind words. Thanks also SO much for your patience--I know it can be frustrating looking at all these pics and wondering, "Wtf, when are they gonna release that--this waiting s**t is getting tiresome". Well, we want to give you the BEST subway content that's ever been released, and the pictures below are evidence of our hard work and dedication to making you, our fellow Trainzers and fans of our work, extremely satisfied. After all, if you strip away the titles and credentials, at our cores, BStyles and I are just like you guys--Trainzers and railfans who love the subway as much as you guys do. I hate making date promises (because I'm notorious for never following them), but expect a release date on the stations within the next seven days. Again--that's for the stations only--no word on the tunnels yet.

CityHall2.png

CityHall1.png

DeKalb1.png

DeKalb2.png

DeKalb3.png

Overhead-1.png

 

As always gentlemen, Enjoy!

 

-A awave.gif

 

Update from the man himself cant wait till its released.

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One last update from me

 

As posted earlier, I have figured out the attachment point problem. 3T's are in-game. Just five 4T and three 6T stations to go before everything's ready to test. Word to everyone: Only TS12 supports splines with more than 5 attachment points, and as this is for TS09 and up, there'll only be 5 attachment points on the 6T stations/pieces, so don't freak out. You'll just have to manually place one of your tracks. Finally, to answer a question that was posted in the other development thread--these stations will work the same as magicland's, meaning you can attach whatever track you'd like to the end pieces and it'll replicate. Of course, the official NYCTA tracks that are coming with the tunnel kit will be the best ones to use, but you knew that already ahehe.gif

 

-A awave.gif

 

EDIT: It has been brought to my attention by several regular posters that the wooden bench in game is way too small when placed in the subway stations. This is my bad guys--I resized it to normal standards and imported it into my version of TS but forgot to release the updated version. When the subway station & tunnel kit is released, the bench will be re-released as part of that. The trashcans and exits are going to remain the same, so don't delete those. I'll also be adding turnstiles and elevators.

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Who is dragging with fixing Green Eggs' account issues? This is unfair for him...

 

 

He doesn't need to post here.

 

His account problems were already resolved, but Harry changed his name, and he probably doesn't know.

 

I honestly don't see the problem with him not posting here, (S) usanne (S) does a pretty good job with the updates.

Edited by Brighton Express
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Last update b4 school

If you can't wait for the NYCTA tunnels....

 

I just discovered that AlTerr's v3 of Moscow Metro's tunnel package actually integrates perfectly with the current v3 of the NYCTA subway station kit. Below are some pics of how perfectly they mesh together.

 

At the end of this post is the link to the .cdp for the Moscow Metro kit.

 

trainz2012-10-3023-47-12-72.png

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http://rutrainz.com/?p=314

 

On the website it'll say Version 2.0--I have version 3.0, but I don't know if that's available on the site or not. Since I don't have the developer's permission to release the cdp, a Google Search might aid you guys. Either way, there's no real difference between the two versions except some new pieces in 3.0

 

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Sorry guys if you dont understand whats going on people are askng Green questions at Auran so ya anyway heres an update...

 

Green:

Version 3 is a lot better to handle for me than version 2. On NYCTF I lamented about building the Queens Plaza interlocking and how ridiculously long it took with v2.

 

And from the other thread:

 

Oh! Almost forgot, polls closed on the voting. Many of you sent PMs, and the winner for the first route to be released is....

 

*drumroll*

 

WINNER: IRT West/East Side lines (Bronx/Manhattan/Brooklyn).

 

 

Luckily this route is: a) severely under-represented (actually not at all) on BVE and b) my pet project since late 2010, so it's quite built up already. Since I'm adding in the West Side and Bronx els, the project falls from 85% done (just the Bronx-Brooklyn 5) to about 50% done. Not to worry--I heartily accept the challenge. And since Aking4125 lives in the Bronx, he can correct me where I'm wrong--which is often ahehe.gif

 

-A awave.gif

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I have "information" that allows this to be the most accurate NYCTA layout to date, remember? This stuff doesn't float around everywhere--lol. Btw, your help was greatly appreciated the last time around. And yeah, looking over my stuff, Dyre's signals are way too far apart, but oh well.

 

@Ethan, if you look above, there's a shot of my City Hall loop station.

 

I have "information" that allows this to be the most accurate NYCTA layout to date, remember? This stuff doesn't float around everywhere--lol. Btw, your help was greatly appreciated the last time around. And yeah, looking over my stuff, Dyre's signals are way too far apart, but oh well.

 

@Ethan, if you look above, there's a shot of my City Hall loop station.

 

@Scott: Here's a current update--

 

The entire Bronx portion of the 5 is built, from 241 St and Nereid, respectively; Lex is built; Brooklyn portion built to Flatbush Avenue and Utica Av, respectively. Right now, I'm going to focus on finishing the el to New Lots, and the Livonia Yard (since the other three Bronx yards are finished already). I'm going to spend the weekend going back and replacing the old stations with the newest subway stations. Then, comes tunnels. After that it's like this for the timeline:

 

1) Connect 2 to Lenox Av (it current ends at GC-149)

2) Pelham Line/yard

3) Jerome Line/yard

4) Lenox Yard

5) B'way Line (242 to 96)

6) 96 to South Ferry (connect to Lex line)

7) Clark St Line (connect to Lex @ Boro Hall)

 

At the end of each checkpoint, signalling and signs will be done, accordingly.

 

-A awave.gif

 

Last edited by acelejalde; Yesterday at 03:16 AM.

 

 

Today:

 

 

Update:
I'm creating the City Hall loop as a static object, so Ethan's suggestions in the other will be implemented (fix the platform width, natural lighting, curved walls). I've discussed it with B, and since it's only used on one part of the system, We can "spend" a little more polys on it.

 

 

 

Also, terminal pieces like magicland's are being built for all the subway stations. Once they're matched with B's tunnels, they'll be released.
Tentative release date
is the end of this month for the Stations and Tunnels, assuming B and I have no personal catastrophes or problems that get in the way of development (The guy upstairs always finds something though...)

 

 

 

-A
awave.gif

 

 

 

 

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It's easier to place them in quote boxes.

 

Yes, that's the plan. There will be two versions of the platform sign:

 

Version 1- A row of 10 hanging signs that are height-changeable (double the amount of Magicland's). These ones will be texture-replacement only, so the texture library will include various signs similar to my signature, pre-made for all parts of the subway system. I'm still drafting a naming system to make things easier for you guys, as one route (like the 1 train) can have several signs along its route, and a longer route like the E and F has tons more. To add your own, simply edit or create a new picture object, insert into the library, create a .texture.txt file, and add appropriate lines to the library's config. This is for those who are strictly prototypical.

 

Version 2- This is for those of you (and myself personally) who want to be in control of what your route bullet(s) is/are and want to be able to edit the route information. The route bullets will be editable with a texture library (again you can add your own, following the same steps for adding textures in version 1); the lines of text will be an editable script--25 characters per line max. These options also will be accessed through the properties tab. The difference is that to cut down on the number of attachment points used, this will be a SINGLE HANGING SIGN So, if you guys want to place multiples, you'll have to do so one by one and edit them. It was a necessary trade-off to 50 or so attachment points and I couldn't work around it. Those ones might be sparsely placed on your platforms. Also, there'll be four types of the version 2 sign--one each for 1, 2, 3 and 4 route bullets showing up, which is self-explanatory.

 

The texture library for Version 2 is completed, since it was the easiest. The texture library for version 1 isn't started yet; I haven't been in NYC for seven years, so I appeal to all my Trainzers on Auran AND NYCTF (Strain should be updating you gents over that way) to take pictures or PM me descriptions of what the signs say so I can keep it accurate. I'll post a list breaking down the areas on the system where route signs change, so you all can help out. I will NOT give out my email over a public thread, so those of you who have AIM, get my s/n from my old NYCTF profile, and my Auran profile. By the way, to kill any speculation (yes I read the NYCTF trainz threads daily), my log-in information has NOT been resolved yet. We're running into a unique problem that Harry, Cait Sith and myself cannot figure out. So until then, I leave it to B and Strain to update you all.

 

I look forward to getting lots of messages/PMs/emails/IMs about the signs. If you don't have AIM---well then get it! It takes two minutes to make an account and is the QUICKEST and BEST way to get a hold of me, since I also have a full-time job.

 

-A awave.gif

 

So that's the deal. We need help from all of you railfanners to go out there and take pictures of various route signs and destinations. It would help speed up the process tenfold. Send them to Ace on the Trainz forum via PM, or you can email them to him at anthonyelejalde@gmail.com .

Edited by Bstyles
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