GreeneggsnPelham Posted April 24, 2011 Share #501 Posted April 24, 2011 A few more for your eyeballs! (I have a box of spares for those whose spontaneously combust) I hope you all enjoyed and look forward to its release! -A :cool::cool: 0 Quote Link to comment Share on other sites More sharing options...
Gorgor Posted April 24, 2011 Share #502 Posted April 24, 2011 WOW, those look SO realistic!!! Can't wait until they're released! 0 Quote Link to comment Share on other sites More sharing options...
Rick44 Posted April 24, 2011 Share #503 Posted April 24, 2011 Awesome work from all involved in the project. As I can see from the pictures, there is a big gap between station and train. Will that gap still exist upon release, or can it be fixed? To BStyles, Great job on the tracks. You did exceptional work with the realism of the tracks. Also, I'm not the best at signal laying, but I love the new signals. I looked up information on signals at NYCSubway, but it's too complicated. Can someone help me with the signals? Specifically the signals needed for switches, and when and where the ST and GT signals should be used. Thanks a lot. :tup: 0 Quote Link to comment Share on other sites More sharing options...
Strain Posted April 24, 2011 Author Share #504 Posted April 24, 2011 just got home and looks like i missed ia lot of stuff lol But anyway those stations are very very very nice Green Eggs n' Pelham keep up the good work.:tup::tup::tup: 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 24, 2011 Share #505 Posted April 24, 2011 Awesome work from all involved in the project. As I can see from the pictures, there is a big gap between station and train. Will that gap still exist upon release, or can it be fixed? To BStyles, Great job on the tracks. You did exceptional work with the realism of the tracks. Also, I'm not the best at signal laying, but I love the new signals. I looked up information on signals at NYCSubway, but it's too complicated. Can someone help me with the signals? Specifically the signals needed for switches, and when and where the ST and GT signals should be used. Thanks a lot. :tup: The gap is due to my laziness in creating a mock-up scene at four in the morning, . The gap depends on how close you place the track to the platform, and since I was building this quickly, I didn't do a very good job of checking myself! And, check your inbox for a PM--I'll help you with signals! :tup: 0 Quote Link to comment Share on other sites More sharing options...
Bstyles Posted April 24, 2011 Share #506 Posted April 24, 2011 The ends of the stations will also have invisible track splines, so that you won't have to worry about the gap(obviously you need to use NYCTA equipment lol). 0 Quote Link to comment Share on other sites More sharing options...
Rick44 Posted April 25, 2011 Share #507 Posted April 25, 2011 The gap is due to my laziness in creating a mock-up scene at four in the morning, . The gap depends on how close you place the track to the platform, and since I was building this quickly, I didn't do a very good job of checking myself! And, check your inbox for a PM--I'll help you with signals! :tup: Ok, thanks Green Eggs n' Pelham & BStyles for letting me know. And Green Eggs n' Pelham, you've got mail. (I don't use AIM much at all) 0 Quote Link to comment Share on other sites More sharing options...
Bstyles Posted April 25, 2011 Share #508 Posted April 25, 2011 When you combine Green Eggs n' Pelham's stations with my subway tracks, you get this: I've added attachment points to the ends of this station. And with this one segment of track, the 3rd rails will always be on the correct side of the track. 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 25, 2011 Share #509 Posted April 25, 2011 We are out-doing ourselves here bro! -A:cool::cool::cool: 0 Quote Link to comment Share on other sites More sharing options...
KTrainExp Posted April 25, 2011 Share #510 Posted April 25, 2011 The stations and the track look amazing! I can't wait to develop on this! 0 Quote Link to comment Share on other sites More sharing options...
Strain Posted April 25, 2011 Author Share #511 Posted April 25, 2011 Ok green eggs man I'm not saying this to sound like a suck up bit your stuff I way better than mine so hats off to you and do you make your own textures? 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 25, 2011 Share #512 Posted April 25, 2011 Just some screens from playing around tonight-- 4T Island Station & Tracks!! The 9-headed home signal I referenced in a thread on the main forums the other day. This is showing to proceed on the main route, with the next signal being a 2-shot GT that hasn't been cleared yet (hence the "S") Same 9-head signal, with my custom GT speed sign on the left And the following three pictures are somewhat tragic...this is why you shouldn't key by signals! Thankfully these trains were empty, heading for the yard. The TO was in a hurry--nobody was seriously injured! Enjoy! -A :cool: 0 Quote Link to comment Share on other sites More sharing options...
Gorgor Posted April 25, 2011 Share #513 Posted April 25, 2011 Just a tiny problem - the space in the middle of the tracks is too clean! Where's all the garbage and foul liquids that inhabits the subway tracks?! XD Nah I'm just kidding, that looks AMAZING!! 0 Quote Link to comment Share on other sites More sharing options...
dmouse Posted April 25, 2011 Share #514 Posted April 25, 2011 Just some screens from playing around tonight-- 4T Island Station & Tracks!! The 9-headed home signal I referenced in a thread on the main forums the other day. This is showing to proceed on the main route, with the next signal being a 2-shot GT that hasn't been cleared yet (hence the "S") Same 9-head signal, with my custom GT speed sign on the left And the following three pictures are somewhat tragic...this is why you shouldn't key by signals! Thankfully these trains were empty, heading for the yard. The TO was in a hurry--nobody was seriously injured! Enjoy! -A :cool: Speaking of the in the pictures, how far were you able to get with placing the signals on the El for me and starting underground? 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 25, 2011 Share #515 Posted April 25, 2011 Other projects are at the top of the priority list right now--I'll definitely try to get to it soon. 0 Quote Link to comment Share on other sites More sharing options...
Frankie12345 Posted April 26, 2011 Share #516 Posted April 26, 2011 Wowser! I'm impress that's realistic as of real staions. :tup::tup::tup: 0 Quote Link to comment Share on other sites More sharing options...
Bstyles Posted April 27, 2011 Share #517 Posted April 27, 2011 Time for another El station variation...I like that rhyme.B) As seen on the 7 and N lines in Queens. 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 27, 2011 Share #518 Posted April 27, 2011 Lookin' good B! :tup::tup::tup: Also, to let everyone know, the station end pieces are still giving me some trouble with the attachment points, so the release has been delayed until Thursday or Friday at the earliest. -A :cool: 0 Quote Link to comment Share on other sites More sharing options...
Strain Posted April 27, 2011 Author Share #519 Posted April 27, 2011 Nice Pics guys and Green Eggs n' Pelham when you have the time can you check your PM thanks. 0 Quote Link to comment Share on other sites More sharing options...
trainluv Posted April 29, 2011 Share #520 Posted April 29, 2011 Green Eggs n' Pelham how are those station splines coming along i cant wait to use them they look so up scale and they match with the subway. do you have have every station-spline in a different color 0 Quote Link to comment Share on other sites More sharing options...
Bstyles Posted April 29, 2011 Share #521 Posted April 29, 2011 No, there are 35 pieces to this set, about 20 end pieces and 15 splines. Making every one of them in a different color would overload the content base(the end result would be 300+pieces to search through) so the station colors will depend on the lines that they come across the most. 0 Quote Link to comment Share on other sites More sharing options...
trainluv Posted April 29, 2011 Share #522 Posted April 29, 2011 are they still being made or they're being pushed back? oh, and bstyles what about your subway tracks how are they coming? 0 Quote Link to comment Share on other sites More sharing options...
DNJ Posted April 29, 2011 Share #523 Posted April 29, 2011 No, there are 35 pieces to this set, about 20 end pieces and 15 splines. Making every one of them in a different color would overload the content base(the end result would be 300+pieces to search through) so the station colors will depend on the lines that they come across the most. It this for Trainz 2006 & up??? 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted April 30, 2011 Share #524 Posted April 30, 2011 Right now they're still being made, but I'm rotating between different projects every few days to avoid burnout. I was working on those stations and signals for two straight weeks, and got a little tired. So, I shifted my attention this last week to my BART asset set, and now I believe I'm ready to shift back to the NYC side of things. Right now, all of the splines are working flawlessly in game. It's just the end pieces for the stations--that's what's holding up the release. I think it would be silly to release the splines but not the end pieces, so they're going to be released together. I do apologize for the delay--but sometimes, life just gets ya, and you have to focus on that and put the modeling aside for a few days. When the objects are working, I will post pictures first, then announce a release date. Oh, and these are for TRS 2006 and above---I don't use TRS 2006 anymore because it's become a real PITA with the newer content (at least personally), so they would look good in TS 09, 10 or 12. But, because I know there are still some die-hard 06 fans out there, I made it compatible for 06. -A :cool: 0 Quote Link to comment Share on other sites More sharing options...
GreeneggsnPelham Posted May 2, 2011 Share #525 Posted May 2, 2011 ...the title says it all. Pretty much BStyles and I have a joke that the content gods do not want me to release anything of stunning visual value to the Trainz community. :eek: This is why my signals took so long to be released--they took only a week or so to build, but between texture problems, reverse faces oriented the wrong way, measurement oversights, attachment point issues, textures being the wrong size, GMax crapping out, and good ol' CMP being a douche, a quick project turned into a two-month one. Anywho, the content gods decided to unleash their wrath on me with the 1T Bypass Station. All attachment points were fine--but then, all of the above problems occurred again--until the culprit was found. The objects and splines were 0.08m off in width. That's right---a measly 13.00m for the end pieces compared to 13.08m for the spline. So, after figuring that out after two dozen tries...I finally present to you, in game, the 1T Bypass Station! Platform View Bypass Track View This is good news! The bad news is now I have to sift through 30+ more objects/splines to avoid the all-nighter that has occurred here. So, I will try try try to have these released by Friday. Don't hold your breath...unless you want to pray to the content gods and make sacrifices on Auran's altar so that this project actually goes off without a hitch.....which I'm sure it won't. -A :cool: 0 Quote Link to comment Share on other sites More sharing options...
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